@Bocam said:
There are many battle royale styled videogames. They just happen to be Japanese only, be visual novels, and have rape/unnecessary sex scenes in them.
Knew it. If I want to experience something like this, having it be an adult visual novel isn't my kinda thing. I wouldn't be opposed to this concept being done as a visual novel (released in NA), but only if it was maybe more "thoughtful" in its execution (and didn't have naked cartoon pussy).
I can't help but think of Zero Escape when I think of a Battle Royale style game. Maybe #3 will pit players more directly against each other or something.
@MarkWahlberg said:
Well, since Battle Royale had survivalist elements, and was set on an abandoned island, DayZ does kind of fit. Especially because it already has a type of help/betray system with the other players. If you removed the zombies, made the setting a little smaller, maybe throw in a crafting system (also maybe drastically overhaul the combat system) you're already like halfway there.
Alright, that's convinced me to at least get more informed about DayZ. I guess making zombies the main point of danger instead of other players in that game is what clashes against my ideals for what a Battle Royale-like game could be, but I'm interested to hear that it moves in that direction.
@MikeGosot said:
The greatest part of the movies is imagining yourself in the situation, thinking how hard it would be to survive, and how hard it would be to KILL PEOPLE YOU LOVE. How the character development would work? Players would want to get right into the action, how would you get around that? For it to work, it would need some great characters. It should be like playing The Walking Dead and in the final episode you have to kill Clementine, or die.(BTW, i haven't played The Walking Dead. Don't spoil it for me, people.)
Well, people have suggested a The Walking Dead style of adventure game being applied to this concept, which I'm not opposed to. Then, all it would need is great writers who would develop great characters, emotional scenes and intense scenarios, which is something that wouldn't be "simple", but would be far from an impossible feat when dealing with a game in which the main theme is "kill or be killed." Example: The player is forced to kill the character they partnered up with in the beginning of the game once they realize they've betrayed them; the character the player partnered up with in the beginning of the game takes a mortal blow for you; the character the player partnered up with in the beginning of the game is killed brutally in front of the player's eyes when an enemy group ambushes them, and the player loses an eye or something as a result of this confrontation. It's simple to throw these out there, but it's the execution that matters.
And I disagree about the appeal of Battle Royale being (solely) about thinking how hard it would be to kill people one loves or is familiar with. Not only were many of the BR characters never friends before all hell broke loose (though they were all classmates), but practically all contestants in The Hunger Games are strangers to each other and the same goes for Future Diary. There are so many things about this idea that appeal to me, like the fact that a small number of distinct characters with their own skills and weaknesses are all competing against each other, with their own motivations, pasts and such. Lots of people always want to get right into the action, but something like TWD and how it was well received convinces me that there are people who are also into narrative experiences that are not always "on." Character development goes hand in hand with great writers and is something that would be an important focus when the whole game would focus on these individual characters wanting (or not wanting) to kill each other for their own reasons.
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