I'm starting to feel like it may actually be a good thing for the industry.
AAA games usually have high budgets because of increasingly larger open worlds and shitty single player campaigns for what are primarily multiplayer games.
It just becomes a problem of staffing. You end up needing so much expensive talent to produce these lofty goals....
If the AAA model collapses and becomes unprofitable, shouldn't we just let that run its course and start fresh?
Indie game developers are eventually going to oversee 1- 2 million dollar projects. A massive leap from what they work with now. On the other end, AAA studios are requiring 25mil + just to get a project going.
The fatal flaw for AAA is that design and innovation are not expensive. Art assets and technology is what costs so much.
So while huge budget $70.00 games will look awesome. They will be equally as fun as a $15 game that cost 2 million to make.
Video games are getting to the point where the resources required for a modern AAA shooter are so vast and expensive that it is no longer becoming profitable even if the game is popular.
Log in to comment