Hey, I PMed afrofools with it, but I figure I repost it here
I made a super simple tech demo executable just to get the initial perspective and such down. Link is http://tut.chapterfain.com/test.exe ( uploaded it before I had access to the google drive, further iterations will be uploaded there ).
It's 10 MB, contains a single corridor with a red cube representing the player. I slapped some simple free-to-use textures on the floor and walls mostly for testing purposes and made the red player cube affected by gravity.
As far as actually programming goes, I put in simple player movement ( currently with a floaty / smooth / slidy movement style. A more "stop on a dime" style is available as well ... not sure which to use yet ) and a simple Camera script.
I set up the camera to follow the player left to right, but stay stationary when the player moves along the Z-axis. I also have working code for a camera that follows along the Z-axis as well .. but just not sure what exactly we need.
You can use arrowkeys or wasd to move around. I also enabled the mouse-wheel for zooming in and out. If you dislike the current default zoom-level please post a screenshot of a zoom level you prefer.
It's really not much and nothing more than some testing around, but hey, it's a start!
@ Other Coders: For now I have no idea how to split up the work. Once we have a clear idea of what needs to be done, such as whether battles will take place in a separate view and such we can probably start splitting up the work. One person responsible for battle, one person responsible for world map, one person responsible for exploration and another reponsible for gui / menues... or something.
Also, Unity and GitHub appearently don't work together all that well .. I've tried to read up on how you can share Unity projects via GitHub but it's been kind of shitty. I guess we can upload the Unity project in a zipped / rar'd format to the google drive while keeping script files and such in GitHub ?
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