Video games these day are aiming to look closest to reality it makes me wonder how long it will be until CGI producers start aiming for photo-realism. Do you think they should make CGI movies look realistic or keep it cartoony?
Should CGI movies aim for photo-realism?
I don't really see the point. Or, I do, the point just seems creepy. Its like "hey we can cast dead actors in our movies now". Okay, but why would you want to? Surreal things, fictional things that don't exist, are always going to look fake even with the best CGI because they don't actually exist. Our brains are weird about processing new things, it doesn't really take form until you understand how it works to a certain extent. So things that don't exist can never really look as real as real things, and remaking real things pitch perfect into CGI just seems slightly pointless save for virtual sex.
" @FalseDeity said:" I'm kinda vague on the question here. When have they NOT been striving for photo-realism? Rome wasn't built in a day. "Almost every CGI movie that's released have purposely made blocky and cartoony character models and scenery. "
i think your full of shit. :)
" @L4wz said:Count how many CGI movies you have seen recently that had blocky character models and what not?" @FalseDeity said:i think your full of shit. :) "" I'm kinda vague on the question here. When have they NOT been striving for photo-realism? Rome wasn't built in a day. "Almost every CGI movie that's released have purposely made blocky and cartoony character models and scenery. "
" Why not just use real actors then? In my opinion CGI is for things that are not possible. Like aliens or crazy effects. "What about video games? The only complaints I heard about Crysis's graphics was that their PC couldn't run it. I am just asking but why should it be different for movies?
It's up to the director on how his vision is to be portrayed. I'd rather not impose anything on someone else's artistic vision. I imagine if they wanted high visual fidelity, though, they wouldn't make a full CGI movie. But certain movies like The Polar Express and Final Fantasy: The Spirits Within already do strive for somewhat realistic modeling.
Only if that's the look they want artistically, other wards I think there is no need for every movie going that direction. Pixar doesn't seem to be going that direction, sometimes a more cartooney look is better. For games I think its kind of bland that every game goes the direction of more real, Nintendo doesn't seem to be going that direction either. Seems Pixar and Nintendo share this in common. For me the more I get a real style I tend to enjoy the cartooney style more.
No. Just use a camera. Cheaper and easier. Aiming for photorealistic CGI characters is just too much work, waste of resources, manpower, and money, as well as having a very high risk of it failing miserably.
@L4wz said:
" @Twilight said:" Why not just use real actors then? In my opinion CGI is for things that are not possible. Like aliens or crazy effects. "What about video games? The only complaints I heard about Crysis's graphics was that their PC couldn't run it. I am just asking but why should it be different for movies? "
Video games are stuck with that curse of not being able to use cameras, because it is technologically incompatible, so graphics like Crysis are good.
" mr uncanny vally says no "The uncanny valley doesn't say that you can't reach photo-realism. It just states that, after a certain point, the closer you get but still failing has exponentially negative effects on human emotion towards that particular artificial being.
As far as games go I want them to look as awesome and crazy as possible. However there is always a place for other graphical art styles. But when someone asks me what do you want to see in the next generation of consoles I don't say motion control or 3-D stuff. I say better graphics and physics. Thats just me though.
" @Twilight said:Because movies can use a camera and achieve the same effect. Using CGI for something that is possible in real life is a waste of money and time." Why not just use real actors then? In my opinion CGI is for things that are not possible. Like aliens or crazy effects. "What about video games? The only complaints I heard about Crysis's graphics was that their PC couldn't run it. I am just asking but why should it be different for movies? "
" @L4wz said:A Photo-Realistic CGI movie would be a feast for the eyes though" @Twilight said:Because movies can use a camera and achieve the same effect. Using CGI for something that is possible in real life is a waste of money and time. "" Why not just use real actors then? In my opinion CGI is for things that are not possible. Like aliens or crazy effects. "What about video games? The only complaints I heard about Crysis's graphics was that their PC couldn't run it. I am just asking but why should it be different for movies? "
" @FalseDeity said:What about Beowulf? I never saw it, but seem to remember it had some crazy-realistic CGI going on. Maybe thats what youre referring to in the OP. But Im not sure if photorealistic graphics are really all that useful, like Pixar use the medium to create a certain type of humour that would be hard (or impossible) to re-create in real life. If the film maker was going for hyper-realism, what would the point be, as they could just use real actors at that point...if that makes sense." I'm kinda vague on the question here. When have they NOT been striving for photo-realism? Rome wasn't built in a day. "Almost every CGI movie that's released have purposely made blocky and cartoony character models and scenery. "
I should have expanded on what I meant." @damswedon said:
The uncanny valley doesn't say that you can't reach photo-realism. It just states that, after a certain point, the closer you get but still failing has exponentially negative effects on human emotion towards that particular artificial being. "" mr uncanny vally says no "
As you said as the (lets call them) dolls get more realistic we will begin to see them as just that dolls. We will begin to be off put by their acting and they will become less human. In Wall-E pixar knew this so instead of making an off-putting love story with these dolls the had to use robots. At the moment the only cgi "humans" that have been good were directed or placed on the skeleton of an actual human. Avatar (Supposedly) and Gollum fro the lord of the rings both used that.
Personally I think that we will never be able to create near human emoting dolls. no matter how realistic the dolls are themselves. Anyway reality sucks. if i wanted to see reality I would look outside.
I'd argue that games these days are heading more in an artistic direction, and I think movies should, too. That stylization doesn't have to be cutesy and cartoony, it can also be gritty or hyper-realistic. I also think there should be a return to animated movies (a-la the Disney-esque movies of olde).
They are and they will aim for it.
but there is definately a point where someone surely is going to just say "why don't we just use real actors"
on top of that theres a lot more to performances than just the visuals... you also have to take into account the voicework and all the mo-cap that goes into the movement...i'm sure the visuals will be the easy part.. recreating actual human sound and movement is probably unlikely any time soon.
I do prefer stylized CGI over realism though... and would really rather animation was all in 2D *sigh*
I've never really had this "uncanny valley" problem. I really liked Spirits Within, for instance. That said, from what I've seen CGI development is getting a lot cheaper. I'm not informed about cinema like I am about video games, but it seems like there will be room for more than one approach.
No, why try to recreate something that already exists? CGI should only be used to do things that are not possible to capture on camera, magical worlds and creatures and stuff like that. Moviemakers these days have gone the lazy way and rely on CGI for absolutely everything.
Take the freefall on Quantum of Solace for example, something like that was done better and without CGI in Moonraker, which was made in the 70s.
" @L4wz said:Crysis is the closest that the gaming industry has gotten." @Delta_Ass said:Do you not have a window?, Crysis is far from Photo-Realism, unless you were hinting at the game aiming for realism "" I think they can do both. Pixar movies are probably always going to be cartoony, while other films like 2012 and Avatar go for the realism. "I mean full CGI movies aiming for photo-realism like Crysis. "
Lol at your comment, I don't know any game out there that doesn't look more realistic or similar to cg because it's semi realistic looking with alot of cartoony graphics and bright textures that looks like clumps of shit. The only game that looks more real than cg movies is crysis on very high settings.
Yes it's about time cg starts pushing their graphics to being more realistic, after all this time, besides final fantasy the spirits within or animatrix for that cg scene, nothing is pushing the envelope which is embarassing. Honestly the last thing we need is another movie about talking cars or toys or fish.
How many photorealistic characters can you name in movies?
There is only Final Fantasy Spirits Within and Avatar. That's characters though. With human characters, it's going to be extremely rare to find them in CG... why would you want to replace something technology can never reproduce? Even if you could, the cost is tremendous. Your answer is no, photorealistic characters will never be here. The technology is already there, it's just that artists have a hard time replicating something so real that the slightest detail will seem uncanny to us.
What about photorealistic sets?
Sure. This is already here. Check out any Sci Fi movie (star wars prequels, avatar), and you'll find out that most of the shots are altered with CG in mind. Movies that aren't Sci Fi and that are grounded more towards reality (district 9, lotr), you can build sets for the majority of it, and then CG.
To answer your question, movies are not going in any new direction. It's already where it needs to be. Full CG for Pixar. A lot of CG for Sci Fi, but still Live Action.
Eventually, film and animators will achieve complete photo-realism. When that happens, there will be no where left to go but back to more artistic designs. I think there can be both, but using CGI in replacement of human actors should be kept to special effects situations within live-action movies. I have no interest in seeing animated movies which could have just as easily been a live action film such as Beowulf. If film makers are going to use real actors then animate over the top of them, I'd rather see it done like in Walking Life. Having said this, I think that realism can be satisfyingly achieved without actually approaching on photo-realism. Recent examples of Final Fantasy: Advent Children and Disney's A Christmas Carol showcase a detailed believeable world with human-like characters that aren't traditionally "cartoony". But, much like the rise of realism in games lead to more creative visions such as Okami, films too should try and break from what is easy and what is known.
" @FalseDeity said:Have you not seen Final Fantasy: A spirit within. Even today that film holds up" I'm kinda vague on the question here. When have they NOT been striving for photo-realism? Rome wasn't built in a day. "Almost every CGI movie that's released have purposely made blocky and cartoony character models and scenery. "
Really depends on the production company and the style they are striving for. I don't want to see Disney and Pixar making photo-realistic movies. I just don't think their market is known for that. I could care less if it was and I would still see it, but it depends on what you want.
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