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Game » consists of 19 releases. Released Nov 07, 2006
A form of maneuverability that allows the player character to swiftly turn 180 degrees, now facing the opposite direction.
Running at 60 FPS is standard for arcade & PC games, but hardware restrictions of consoles often force developers to aim for lower framerates in order to preserve visual detail or allow greater scale. 3D console games hitting 60 FPS are thus uncommon, though the trend of re-releasing games on newer hardware has technically resulted in more 3D console games hitting 60 FPS.
An AI companion is a computer-controlled ally who follows and aids you through your adventures or who requires your protection. The AI companion's survival is often essential to game and story progression.
The game detects a player's achievement progress and shows some form of progress indicator on-screen.
Achievements are extra challenges added into video games that sometimes carry a point value or unlock bonus material, and are sometimes solely for bragging rights.
Present in most action games, where people can say cheesy stuff and get away with it. Usually spoken by the hero, before or after wasting a dude.
Active Reload is a gameplay concept in which the player can actively decrease the load time of a weapon by timing a button press.
Used by protagonists when opening a door that is locked, or just for looking really cool.
Extraterrestrials appear in many video games in a variety of styles. Sometimes they're evil, sometimes they're benevolent, and sometimes they're very similar to humans.
Games with stories that involve aliens invading another planet.
In games, the player is usually the ambushee, not the ambusher, but certain multiplayer, stealth and open-world games give players a chance to try this sneaky tactic themselves.
Usually refers to the end of the world.
Archery is the practice of propelling arrows with use of a bow. Throughout history, archery skills have been used in both hunting and warfare. Today, it is also a sport and recreational activity.
Artificial Intelligence, or AI, commonly refers to the programmed behaviors of NPCs in a game, whether it's the fact that a soldier takes cover behind a wall in Gears of War, or that townspeople cheer upon your arrival to their village in Fable.
Characters that are described and interact with the character primarily or only via audio (most often through dialogue, but usually also using some audio effects). As opposed to cutscenes which often emulate film, the way aural characters are presented in games often more closely parallels radio dramas and other audio-exclusive media.
Characters that have an Australian accent.
The game automatically saves for you when you reach certain points. Implemented in order to reduce frustration for forgetful savers.
Bald Space Marine is the concept in many shooters that the player's character is a generic blank slate with no or little narrative development. Recently parodied in TimeSplitters and Matt Hazard. Also exemplified by limitations in technology.
Because you'd never expect a banana to be an undercover cluster grenade.
Usually caused after a fatal blow, when a character is bleeding out they will have only a limited amount of time to live as their health slowly depletes. They must quickly seek assistance or die.
A game mechanic popularized by Epic's Gears of War. The player while in cover shoots "blindly" at the enemy. Used in conjunction with suppressive fire to stop the opposing team in their tracks.
Necessary to sustain life in organic creatures, the crimson fluid known as blood tends to make appearances when the body's structure is compromised in some way, a very, very common occurrence in videogames.
When blood will splash textures on walls or floors and even roofs.
Many Horror and adventure games use blood trails to either signify that something especially violent happened that spot and/or that following it will progress the narrative.
A Boomer is a larger, more powerful variety of the standard Locust Drone. The standard Boomer uses a Boomshot, but other varieties include the Grinder, Mauler, Butcher, and Flame.
Bosses are enemies that fight you at the end of a level or at a significant point in the story.
A boss fight is a culminating challenge that pits the player against one or more enemies representing a greater threat and/or difficulty than those previously faced. These scenarios typically feature unique antagonists.
A long, usually ominous hallway leading into a boss fight.
A condition in which two male characters are socially close, but not sexually or romantically, and are often partners.
These walking tanks are possibly the deadliest enemy in the Gears of War universe. They have mounted missile launchers on their backs, four Troika turrets on their wrists and are piloted by the Locust.
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