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    Grand Theft Auto IV

    Game » consists of 25 releases. Released Apr 29, 2008

    Take on the role of Niko Bellic, a Serbian immigrant who comes to the US at his cousin Roman's request, to find a better life, search for "that special someone" and participate in lawless activities in an upgraded generation of Liberty City.

    shift_andrew's Grand Theft Auto IV (PlayStation 3) review

    Avatar image for shift_andrew

    A good game, just not a good GTA game

    Review:   Grand Theft Auto 4 (PS3) 
    By Shift_andrew
     

    Introduction:

    I've been a fan of GTA ever since the third game came out on PS2.   The cartoonish violence, ridiculous weapons and humor, open-world exploration, it was something we hadn't seen done in such detail before and it was great.   I think San Andreas really perfected the formula with customization and new goofy elements like a jetpack and flying airplanes/parachuting, etc.   So how does the next-gen GTA continue this tradition?   Well, honestly, it doesn't.

    Graphics:

    Being a next-gen game for the HD consoles, of course it looks pretty good.   Much like the rest of the game, there is an extreme attention to detail in the models and locations and everything else.   However, the game is still plagued by the same pop-in as its predecessors.   Also, there is often framerate drop and sometimes freezing on the PS3 version, though to my understanding much of this has been fixed in patches.

    Sound:

    The voice acting is solid, and the use of unknown actors worked out pretty well for the game, making it a little more authentic.   The radio stations in the game are okay, but are not nearly as memorable as those of Vice City or GTA3.   It's probably about on par with San Andreas in that respect.   Sound effects are actually pretty nice, the sounds of the streets range from cars to radios playing through open windows, people interacting on the street, etc.   It creates a very nice atmosphere.

    Story:

    Here's the first of two reasons that GTA4 disappoints me: the tone.   Rockstar has ditched the cartoonish absurdness and light-hearted narrative of the past in favor of a more realistic and serious plot.   Sadly, this didn't work quite as intended.   We are left with largely generic and one-dimensional uninteresting characters to propel a plot that never really has any direction.   Niko is a weak main character who is difficult to relate to because he doesn't make any sense.   In cutscenes, Niko is always talking about how he regrets his life as a killer and ex-soldier, yet nearly every mission in the game consists of "okay, who do I need to kill?"   Throw in his goal of "finding someone from his past" that is mentioned maybe a couple times over the course of the narrative and you'll find yourself playing a character who can't seem to pick an identity.   When you finally encounter this character that Niko is looking for, it's supposed to be some emotional moment but you really know nothing about this guy (or Niko, really) so it loses much of its power.   Throw in an expected "plot twist" moment at the end and Liberty City stops looking like the land of opportunity and more like the land of cliché.

    The story has been claimed by many (IGN, for one) to be Oscar-quality, but if a narrative this tiring and generic is Oscar-quality, then God help the movie industry.   People have also compared GTA4 to the quality of a Scorsese film which is just mind-boggling to me.   Just because the story features an anti-hero torn up about his life of crime does not make this a Scorsese-quality narrative.   The characters in Goodfellas and The Departed had -depth-, which is why those films were so good.   The characters in GTA4 lack all depth, except for Niko, who seems to be an attempt at depth that was abandoned halfway through.   If you want to compare GTA4's story to a film, it would probably be a mildly successful cop movie starring Keanu Reeves.

    Gameplay:

    The second reason GTA4 falls apart is the direct result of Rockstar trying to make the game serious: the controls.   In an effort to make driving more like real life (aka not fun), the vehicles now handle like the streets of Liberty City are made out of ice and all the cars are in need of serious engine work.   Gone is the GTA standby of fun, ridiculous chases with the cops that play like arcade racing games and instead we have driving that feels like it was ripped from Gran Turismo and cop chases that have to move at about 25 mph if you don't want to lose control and flip your car.

    That said, there is some fun to be had in GTA4's gameplay.   While most of the missions are the formulaic "go there, shoot him" there are a few interesting ones that stand out.   By far the most memorable event in the game is the mission based on the bank robbery from the movie Heat.   I recommend making a save right before it so you can just play that mission over and over.   The cover system is nice and makes gameplay pretty fun but the lock-on aiming (allowed even when you're behind cover) makes things a bit easy.   Melee combat is still an uncontrollable mess.   If you can adapt to the control scheme, most of the fun comes from just wandering around the vast city that Rockstar has created, taking in the sights and goofing off.   However, you may have a sad realization that while this huge city is great, it's very disappointing that the developers didn't really work out anything for you to do -in- it.   One of the problems here is that you never really learn your way around the city.   You can now just hop into cabs, pick a destination, and skip the trip.   Once you start doing this, you'll never stop and you'll start relying on it to get everywhere.   I almost feel as if this was put in on purpose to make up for the terrible driving controls.

    The customization of San Andreas is gone, in a continued effort to make the game more realistic.   Niko will not gain or lose weight the way that Carl did, nor will he be able to buy ridiculous clothing to make the cutscenes more funny.   You can buy clothes in GTA4, but you are pretty much limited to a tracksuit, formal suit, or sweater and jeans.   You can't even buy various safehouses of your choosing anymore.   I still don't know why they abandoned the owning businesses element, that was my favorite part of Vice City.

    Conclusion:

    I know it really sounds like I hate this game, but I don't.   Grand Theft Auto 4 is a decent game if you look at it as just a crime game with a really detailed and cool city to wander around in.   But it is not a good GTA game.   While it may have the polish of the previous titles (maybe even more), it lacks all of the -charm- that made them so appealing.   If you want to play the next best thing since San Andreas, do the right thing and buy Saints Row 2. 

    Other reviews for Grand Theft Auto IV (PlayStation 3)

      Grand Theft Auto IV review 0

      Having written already two versions of this review, it’s dawned on me that reviewing a game like Grand Theft Auto IV is obscenely difficult. How do you approach a review of a game that literally offers over 60 hours of varied gameplay? Not just that but you also have to take into account the multiplayer, the fun that you’ll have just roaming around the sandbox-like city… It’s difficult to take all of those into account and a write a review that will inform you on every aspect that makes GTA IV ...

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      Small things make this game pull away from perfection 0

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