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A scripted random event that may or may not have been intended by the developers. A source of much unintentional comedy & frustration. An example would be the Imperial foresters fighting each other over deer. Another would be a tribe chieftain getting kidnapped by UFO's in Spore.
Achievements are extra challenges added into video games that sometimes carry a point value or unlock bonus material, and are sometimes solely for bragging rights.
Anarchism is the rejection of all government authority.
A gang in Liberty City. They are the rivals of of the Lost MC.
Characters who are apologetic when killing a victim.
The absence of belief in the existence of gods.
Baditude is being "edgy" in an obviously forced or fake manner. Games with baditude often feature excessive swearing, gratuitous violence, and content meant to shock or offend.
Sometimes, you just got to scratch that itch.
Games that have been banned, or refused a rating for one reason or another.
When characters make conversation during normal gameplay, rather than a dialog-focused scene.
Short one-line audio clips spoken by the NPCs that populate the game world. Can be random or in reaction to the player or events.
In computer games - especially rpg - they're a great source of booze and often information.
Begging various NPCs can sometimes earn the beggar a few pieces of silver, but other times it will simply draw the ire of the NPC.
Betrayal is when a person breaks the trust and faith that others have placed in them.
Billboards are used in many games as either a form of advertisement or as something to smash through.
The Black Market is a concept wherein players may buy or sell items through alternative means. This is often a way to make more money but can often land the player into trouble.
One of the most controversial aspects of video games are the amounts of virtual murders that can vary from over-the-top to uneasily realistic. These games become notorious when they are linked to a murder, usually a spree murder, by the person who plays them.
A concept found in many puzzle and casual games. Matching blocks of the same color or type to gain points and/or erase the blocks.
Many Horror and adventure games use blood trails to either signify that something especially violent happened that spot and/or that following it will progress the narrative.
Body armor in games acts as additional protection. In most cases, when a player takes damage that would completely affect their health, their body armor reduces the damage taken or takes the damage instead.
A sport in which the player throws a ball down a lane in order to knock over 10 pins that are set up in a triangular shape.
Games that encourage the beating of small and/or defenseless creatures.
A concept in which a person or object is on fire and taking continuous damage. It often takes fast movement, water, or an item to heal.
The event of a suspect being apprehended by law enforcement.
Often used as a catch-all term for any game's main story-driven mode of play, campaign mode usually refers to a linear sequence of levels with a continuous story and a definite conclusion, playable single-player and sometimes co-operatively.
Games that feature car accidents as important story points or dramatic events. This concept does not refer to car accidents that can occur as an incidental result of gameplay, such as in racing games.
The act of high-speed vehicular pursuit. Often this occurs in racing games or games where players must evade police.
Because a washed car, is a shiny car! Originally popularised in the Gran Turismo series of games (I think?). Feature also exists in Grand Theft Auto 4.
A menu or other interface that is presented as a cell phone operating system.
Special codes or button combinations used to gain powers or advantages in a game. Generally hidden.
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