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Game » consists of 3 releases. Released Jul 24, 2007
An applause is the act of a crowd or group of people clapping their hands, usually in response to something awesome that happened.
A group of musicians that perform together.
Special codes or button combinations used to gain powers or advantages in a game. Generally hidden.
Typically found in fighting games, combos are a series of strung-together moves.
Concerts are live performances before audiences, and have been culturally relevant for thousands of years. Their uses in games range from mere plot devices to entire design philosophies.
Sometimes you want a challenge, sometimes you wanna coast.
The highest rating in the scoring system for the Rock Band and Guitar Hero franchises.
A concept primarily found in music/rhythm games. Commonly abbreviated to FC, a Full Combo is achieved by hitting 100% of the notes without breaking the combo multiplier.
Picking the gender of your character can help immerse you in the game world. Sometimes this leads to different abilities in-game, sometimes it means nothing at all.
Hammer Ons and Pull Offs (often shorthanded as HO/POs) are Guitar Hero/Rock Band notes that you can play without strumming. They always follow at least one note you do have to strum, then you can continue playing just by pressing the fret buttons.
A heads-up display is a graphical overlay of vital information used in most modern games.
Health is a value that gauges how much damage players can take in a game before they die or pass out. Also known as life in some games. Health is usually represented by a bar or a percentage instead of an exact amount. Found in most non sport games
Arguably the rockingest genre of rock music.
In many games there is a ranking system, the players with the highest point value are listed in a "high score" table.
Games that incorporate licensed music from popular bands and musicians for their soundtracks.
Some games will give the player hints and tips on how to play while the game loads.
A metalhead is a heavy metal fanatic.
An online multiplayer grouping system that allows players to join a party and "travel" from match to match together automatically.
Two or more characters are featured on the game's box art.
Sometimes one playable character just isn't enough.
Meant to make musical games more accessible as well as permit everyone to let loose their inner musician, these peripherals can look very much or not at all like the instruments they emulate.
The iconic note path established by Harmonix and used frequently in American (often guitar-centric) rhythm games.
Rhythm game's that use beat sliders usually give the player the ability to earn a note streak if they stay on track with their striking of notes consistently
When a crowd is present in a game (often invisible) that does nothing more than cheer or boo, depending on the player's performance.
Games that are arguably the most fun in a "party" scenario with multiple players in one room.
The use of peripherals has vastly changed the way games are played. This concept includes an array of items, including joysticks, plastic guitars & drum-sets, and specialized printers.
Simulating the effects of a great variety of poisons, toxins, venoms and nerve agents can lead to many unique and interesting mechanics. A classic trope in games, Poison usually deals small amounts of damage to health over time.
Who needs 2D when we've got 3D? 3D, or 3 dimensions, is what we're used to seeing in almost every game these days, letting us do all sorts of awesome stuff like run in circles!
This multiplayer game type has become a multiplayer mode of choice amongst hardcore fans of rhythm games. Two players play a song on the same difficulty in a battle for score supremacy.
Punks are part of a subculture (stereotypically) recognized by their mohawks, piercings and spiny attire.
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