Unprofessional Fridays of Tsushima
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8-4 Play
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Game » consists of 1 releases. Released Oct 24, 2006
Sending or receiving fake email inside a game.
A gameplay mechanic allowing players to store their items and freely carry them around.
Characters whose appearance does not change once equipping items.
The process by which characters reach a new level, gain greater attributes, and learn more abilities. It usually involves earning enough experience points by completing a variety of tasks such as quests or by "farming" such as killing other characters for their experience points.
Lock On is a game mechanic that allows the player to automatically center the character's aim on a target, usually done with a toggle or a press of a button.
The single most important thing in the world, love is a powerful story telling element that can connect characters or drive a story. There are many video game characters who have fallen in love with someone or something.
The concept of affecting the universe through supernatural methods, breaking the fundamental laws of science.
An opponent that typically appears around the halfway point in a level. Mini-Bosses are more formidable than the average opponent, though normally not as tough as the end-level Boss.
The minimap is a small, simplified version of a larger map. This plays a vital role in many games, especially Real Time Strategy, where it is important to have an overview of the entire map.
In a number of games, characters often talk about friendship and the importance of friends, some sacrificing themselves for one another.
Dungeons that are generated randomly.
Video game combat in which combat actions are performed in real-time, rather than through a turn-based structure.
Many games allow you to add characters to your playable group upon fulfilling certain conditions. This is a central mechanic of many RPG franchises, including Fire Emblem and Suikoden. These can be NPCs or even enemy characters that the player persuades to join their cause, through sidequests or dialogue options.
Revenge is an act of violence, financial ruin, or emotional torment that one person or group carries out against another, in response to some perceived wrongdoing.
The concept of reviving somebody who is dead or down.
Special locations in game that allow the player to manually save their progress.
The ability to move from one area to another instantaneously - typically through some sort of special power or device.
Three games that are individually complete but are closely related in theme or sequence
A personality archetype with a name that arose from Japanese fandom. It describes a person with cold, aggressive, or confrontational exteriors that are rather soft or kind deep down inside.
Some video games feature characters that play video games themselves, with the player sometimes taking control of the character playing the game-within-a-game. This also includes game characters who explicitly mention that they play video games.
Games that have you going into a computer generated virtual universe.
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