Map Design
Better Campaign
Game » consists of 6 releases. Released Nov 05, 2012
I really hope 343 doesn't listen to everyone's suggestions. "MAKE IT BETTER" is not a suggestion, people. I think one of the things that I'm more excited about is that this will be a completely new story. I don't know much about the forerunners, but what I do know makes it sound pretty dang cool. They've seemed to have built an interesting mythology, and starting with a brand new story is just what the franchise needs. I trust 343 to make the proper game play tweaks. There isn't really a game that plays like Halo out there. I don't get this "generic shooter" that everyone is talking about.
Keep the Sprint from Reach. Also, make me feel like a super soldier, like Crysis 2 did.
Also, no more Covenant or Flood please.
I want Halo 4 to have a sense of wonder and awe and mystery. Show us something astounding. Make me care about the Halo-verse. It's asking a lot, I know, but they need to do that to stay relevant. There doesn't even have to be a Halo 4. There is a risk of running Halo into the ground. Reach and Anniversary are a good place to just stop, but if they HAVE to make three more games 4 needs to really justify it.
A new console generation and an all new engine to go with that.
Halo made its mark first as a technical achievement, then as the first console FPS to be taken seriously by the masses and third it was Xbox's first meaningful online experience.
They made refinements to gameplay and online experience alright, but it's been a long while since that HUGE impact the first Halo made as a technical achievement. At its release Halo was the most technically impressive game to date. It needs to do that again - and that will only happen with new and more powerful hardware.
Long time Halo fan so here it goes. What Halo needs is to become a grittier story driven experience that builds on what ODST an Reach have begun to tap into. Examples of this approach would be more realistic damage modeling such as armor and flesh deformation from bullets and plasma, and (gasp) the inclusion of aim down sights (ADS). Halo fans may cry foul at ADS because of obvious comparisons to Call Of Duty but if ADS is done right, it can enhance the feeling of realism and help to build a convincing game universe. Couple that with a solid community driven multiplayer experience (and a healthy marketing budget) and you have the makings of a blockbuster. In short, 343 Industries needs to model their game on the novel Ghosts of Onyx to be successful :)
I think they need to beef up the story a bit. There are some basics to Halo you shouldn't change, but I think the story needs to be more engaging without falling into dude-bro territory.
Sprint button. That's pretty much all I want. Give it a good story, fancy graphics, new weapons/enemies/vehicals, all the normal sequel stuff. But sprint button, that's key.
One small area I think that could be improved is by cutting down on the "firefight" scenarios in the campaign. Defending point X against three or four waves of enemies gets pretty old pretty fast. I'm not saying get rid of those moments entirely, but definitely use them less often.
How many firefight scenarios were there in the Halo 3 and Reach campaigns?One small area I think that could be improved is by cutting down on the "firefight" scenarios in the campaign. Defending point X against three or four waves of enemies gets pretty old pretty fast. I'm not saying get rid of those moments entirely, but definitely use them less often.
@Gargantuan: I don't believe there were any in 3. In Reach, it felt like there was one in nearly every level. "Defend this spot until the elevator gets here," "defend this spot against the incoming Covenant waves," that sort of thing. You couldn't progress until those waves were defeated or until the timer ran out, depending on the scenario.
1) Fewer shielded enemies, but more effective unshielded ones, to make weapons feel more effective.
2) Better friendly AI. I always liked trying to keep my marines alive, b ut they were total idiots and it never seemed to net me much advantage. The only way they managed to keep the important NPCs alive in ODST and Reach was with invincibility, which was so obvious as to be game-breaking. Get me a little freedom fighters in my Halo.
3) More character maneuverability. Running around upright and moon-jumping is too limited by modern standards.
Not much, H3 and Reach are relatively poor games, at least on the multiplayer side. I love them but I'm just talking in terms of the Halo series as a whole. Maybe if it's a lot more like Halo 2 we'll be in business, post-TU Halo 2, nice and balanced, decent skill gap, really good maps. But that sure as hell doesn't look like happening, nice job 343.
I didn't play Reach or ODST, but the problem with Halo from the beginning was bad level design. The original got away with it because it was so fresh at the time, but as the series went on the level design really killed everything. If Halo 4 wants to win my respect out of the gate it will have better level design, classic Halo combat and new enemies and locations.
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