Judging from those horrible quality screenshots that leaked, I don't know if Reach is on a new engine or not. Not that I wouldn't buy the game if it was still running on the Halo 3 engine, but I feel it would be a disservice to the game if microsoft and bungie simply reused it. Will bungie make a whole new engine for just the one Halo game they have left to make?
Halo: Reach
Game » consists of 13 releases. Released Sep 14, 2010
A prequel to Halo: Combat Evolved, chronicling one of the most cataclysmic events of the Halo Universe through the eyes of a squad of Spartan super-soldiers known as Noble Team. It is also the last game in the series developed by Bungie.
Does it have a new engine?
This is how me and my boys roll:
* Volumetric 3D Clouds
* Real time Ambient Maps with dynamic lighting and no premade shadows
* 3D Ocean Technology dynamically modifies the ocean surface based on wind and wave direction and creates moving shadows and highlights underwater
* Depth of field to focus on certain objects while blurring out the edges and far away places
* Vector Motion blur on both camera movement and individual objects
* Dynamic Soft shadows with objects casting realistic shadows in real time
* Realistic Facial Animation that can be captured from an actor's face
* Subsurface scattering
* Breakable Buildings allowing more tactical preplanning on the player's side
* Breakable Vegetation (with possibly heavy foliage) enabling players and enemy AI to level entire forests as a tactical maneuver or other purposes
* Advanced Rope Physics showcasing bendable vegetation responding to wind, rain or character movement and realistically interactive rope bridges
* Component Vehicle Damage giving vehicles different destroyable parts, such as tires on jeeps or helicopter blades
* HDR lighting
* Fully interactive and destructible environments
* Advanced particle system with fire or rain being affected by forces such as wind
* Time of Day Lighting, with sunrise, and sunset effects ensuring realistic transition between daytime and nighttime
* Lightbeams and Shafts when light intersects with solid or highly detailed geometry, and can generate "Godray" effects underwater
* Parallax Occlusion Mapping giving a greater sense of depth to a surface texture, realistically emphasizing the relief surface structure of objects
* Long Range View Distance of up to 16km from ingame measurements
* Parametric Skeletal Animation System
* Procedural Motion Warping
But all of that might make the Xbox 360 automatically RROD lol
Wow, I know my shit, I was right.
" @L4wz: Where'd you get that from? Sounds like the Cryengine 2 specsI had it at volumetric 3D clouds...
Wow, I know my shit, I was right. "
Man, I watched the Crysis tech video like 50 times.
" Yeah, the leaked screens we've seen look different, slightly better, but it's the exact same Halo style... for better or for worse. "If you mean it was a FPS, yes.
But it was quite clearly running on an entirely new engine (albiet a very early version of it).
"@L4wz: Where'd you get that from? Sounds like the Cryengine 2 specs
Wow, I know my shit, I was right. "
My uncle I live with has a PC that can play Crysis on max.
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