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Used by protagonists when opening a door that is locked, or just for looking really cool.
Characters either begin with multiple outfits, unlock them through play, or purchase them as in-game items. These costumes are sometimes integral to play.
A protagonist who lacks some or all of the qualities traditionally seen as heroic.
Auto-aiming (or Auto-targeting) allows for a character to attack or interact with an object or enemy that's very near to the player or within their field of vision.
The deliberate animation of breasts, meant to titillate as a means to conform to more realistic physics.
Broken English is English with improper spelling, grammar, or syntax, and is most commonly found within older video games as a result of poor English localization.
When a character from an existing media franchise makes a brief appearance in a video game, sometimes without even openly acknowledging their origins.
Sometimes, rather than building a character model from scratch, a developer will sometimes use a real person as a template and use his or her physical attributes to create a similar character model to be used in their video game. In some cases that real reason will appear as themselves in games.
When a character introduced in a previous game reappears with the same name, but a significantly different appearance. This is usually not mentioned or explained within the game, often because the storyline has been reset as well.
A concept in games with multiple characters, a screen with pictures of all playable characters with the possibility of stat listings.
A common puzzle in video games set in urban or modern settings.
Diseases are medical conditions that have a negative effect on one's body. Some games revolves around a disease.
Downloadable Content adds new features and content to already-distributed video games via the Internet. Examples include new maps for FPS games, new songs for rhythm games, and new cars for racing games.
When a character appears to have died a horrible death, but is then eventually revealed to have somehow survived or was never really dead to begin with, often serving as a plot-twist.
This concept is for games where at least one of the main characters is female.
Picking the gender of your character can help immerse you in the game world. Sometimes this leads to different abilities in-game, sometimes it means nothing at all.
Games that feature characters whose hair movement is governed by a physics engine.
Special or stronger units than standard ones, usually found in strategy games. This is not necessarily the same thing as a superhero or a game's protagonist.
Commonly found in Survival Horror games, this concept only lets you save your game using an item which the game then gave you in limited supply.
A method of attempting to scare the player by the sudden unexpected occurrence of an event - often accompanied by some sort of audio sting.
Cutscenes involving real actors on a set or in front of a chroma key screen.
Lock On is a game mechanic that allows the player to automatically center the character's aim on a target, usually done with a toggle or a press of a button.
Sometimes, a key just won't cut it. When you really need to get through a locked door or open a sealed chest, you need a certified master of unlocking, complete with a lock-pick.
When the President wants to go for a burger, you know that all your cake is a lie.
Games that are in genres where the ability to jump is expected, but do not allow the player character to jump on command.
The odd way characters move in games developed (though not exclusively) in Japan.
A partner is someone in a duo that shares the same status and/or billing. In video games, you often switch from one to the other because they have different strengths and weaknesses.
To commemorate the significance video games have in our culture, they occasionally appear on national postage.
Police are paid protectors who enforce the law through legal use of force. They are supposed to help ensure public safety and social order. Their motto is to protect and to serve.
A mechanic in which saying/shouting a character's name is added to the control scheme.
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