No recent wiki edits to this page.

Journey to Silius


Journey to Silius is a run and gun platformer developed by SunSoft for the NES.
It was also released as Raf World (ラフワールド) in Japan, in which it is pronounced ["rough world"].


Plot

 
The player takes the role of Jay McCray in the year 0373 of the new space age calendar. Earth has been overpopulated, which has led to the creation of space colonies to which people emigrate. Jay's father is responsible for the development of Space Colony #428 in the Silius Solar System.
As Jay is getting ready to leave Earth and join his father, the entire colony suddenly explodes. A few days later, Jay finds a floppy disk in his fathers home containing plans for the colony, and a message from his father telling Jay that if terrorists should destroy the colony, he should finish what his father started. When Jay sees this, he heads out to the colony to seek revenge on his fathers death.


Gameplay

The gameplay is pretty straight-forward if you have ever played a run and gun game before. It is very similar to the Mega Man games. You start with two weapons. Your regular gun with unlimited ammo, and something similar to a shotgun. You get a new gun after defeating a more powerful enemy at the end of each level, except for the last level. After you pick up the weapon the screen changes and the boss shows up. The bosses are usually huge sprites, covering a significant portion of the screen. They have weak points that flashes which you are supposed to shoot. The boss doesn't have a health-bar, but after a certain number of hits it explodes, at which point your health and ammo bar replenishes and the next level is started.

The guns are in the game are:
  • Handgun - Your regular gun which you start with. It has unlimited ammo.
  • Shotgun - You also start with this gun, but it has limited ammo. It fires three bullets at the same time which spreads out after being fired.
  • Machine Gun - Acquired at the end of level one. It has a rapid fire that lets you keep the fire button pressed. It is about as powerful as the handgun but is a lot faster.
  • Homing Missile - Fires homing missiles that deal a lot of damage per hit but drains a lot of ammo.
  • Laser Rifle - Fires a blue laser that deals a ton of damage to the target but also costs a lot of ammo.
  • Grenade Launcher - One of the best guns in the game. Fires a grenade which when explodes causes a lot of damage to surrounding enemies. Drains even more ammo than other weapons, but it may be worth it if there are lots of enemies.
  • Here is a quick look at the game play in Journey to Silius:
  • [Provided by The Solid State Gamer] Solid State Gems: Journey to Silius [NES]


Music

Journey to Silius is often praised for it's excellent music, composed by Naoki Kodaka and four other composers. He used an unusual approach to making the music. The bass tones were made of sampled sounds rather than the regular square and triangle waves, giving more depth and detail to the music. Some songs have themes resembling Terminator theme songs because of the games history with the Terminator license, most notably the song playing during the intro.
A sound test is hidden on the title screen which you can access by pressing the B button 33 times and then pressing Start. The sound test screen also lets you select how many continues you want to play with.
  

History

[Written by Jon Rivera-Video Game Historian]
 
Journey to Silius was originally supposed to be a game based on the first Terminator film. Proof of this fact lies within an
A clip from a game magazine that shows Journey to Silius as the original Terminator game adaptation.
issue of Electronic Game Player. However, Sunsoft was stripped of its license to make this game. This could be attributed to the impending production of Terminator 2: Judgement Day the film. The production company took the license and gave it to the LJN toy company to make a game based on the second film in the franchiche. Sunsoft then had to edit the game to remove all references to the Terminator film. However, there are still little parts in Journey to Silius that suggest its convoluted genesis. For example, the prologue music during the intro cut scene has the same bass heavy
The final boss in Journey To Silius (aka the Terminator Endoskeleton)
molody of The Terminator theme song from the first film. Also the first boss after stage 1 has a helecopter than, without the redecorated front and chopper blades, closely resembles the flying Hunter Killers in The Terminator. Another hint at Journey to Silius' previous grasp of a creative license is the the Final boss is literally the T-100 Endoskeleton from the first film.

This edit will also create new pages on Giant Bomb for:

Beware, you are proposing to add brand new pages to the wiki along with your edits. Make sure this is what you intended. This will likely increase the time it takes for your changes to go live.

Comment and Save

Until you earn 1000 points all your submissions need to be vetted by other Giant Bomb users. This process takes no more than a few hours and we'll send you an email once approved.