When you're bleeding out in multiplayer, are you able to see how close a medic is to your body so that you know whether or not to bleed out or just keep waiting?
As someone who's very big on being a medic in shooters (TF2, MAG, Battlefield), I was seriously irked by the above oversight in the beta; I'd run towards a bleedin' out teammate only to have them press X and go to the respawn timer.
"Dude, why did you bleed out? I was just a few feet away from you."
"Oh, sorry man, it doesn't show where any medics are on the minimap when I'm bleeding out."
"......*sigh*"
This is more than a little bit annoying, considering that I enjoyed much of Killzone 2 and 3 [beta]'s multiplayer shtick.
Killzone 3
Game » consists of 7 releases. Released Feb 22, 2011
Killzone 3 continues the story of the invasion of the planet Helghan by the oppressive forces of the merciless Interplanetary Strategic Alliance. The game also features an improved multiplayer progression system and refined classes.
Quick question about medics in KZ3
It doesn't show how far medics are from you. Ehh it's not too bad, you don't really want to run out in the open to revive a guy anyways. You basically just revive dudes that are nearby. There are other awesome things with KZ's medic than just healing dudes.
It's really just assumptions. Whenever I'm downed, I look at the minimap to see if there are any green dots near me, specifically running toward my general direction. Most of the time, I'm right and I get revived. And when I'm a medic, I immediately sprint to a body to try to catch them before they respawn.
Lately, I have been playing more games where some actually wait a few seconds. So I think as people just play more, they will learn to wait longer.
Or at least I hope so.
The problems with the Medic class will hopefully be patched soon. Medic fixes were included in a list things that will be patched according to killzone.com The Medic's revive gun distance, cooldown and display on the minimap is going to get fixed as per the post below from Guerrilla:
Upcoming changes and fixes from Killzone.com
The medic's revive cool-down is being reduced from 25 to 10 seconds in the newest patch (1.04), so that should at least help with the cool-down frustration.
Also the revival range has apparently been upped to 20 meters, which seems crazy.
1.04 Changes, New Functionality, and Bug Fixes
Please Log In to post.
This edit will also create new pages on Giant Bomb for:
Beware, you are proposing to add brand new pages to the wiki along with your edits. Make sure this is what you intended. This will likely increase the time it takes for your changes to go live.Comment and Save
Until you earn 1000 points all your submissions need to be vetted by other Giant Bomb users. This process takes no more than a few hours and we'll send you an email once approved.
Log in to comment