The Mark Cerny wiki last edited by samanthademeste on 10/04/13 06:34PM
View full history
Mark Cerny has worked extensively in the industry since the age of 17 with Atari, Sega, Crystal Dynamics, Universal, and most recently for Sony with Naughty Dog and Insomniac studios. Cerny opened his own consulting firm in 2002, the aptly named Cerny Games, Inc. In recent years, he has worked with Sony and is the lead system architect for the PlayStation 4, as well as working with Sony's Japan Studio as the creative mind behind the PS4 launch title, Knack.
Mark Cerny graduated from high school at the age of 15. He enrolled at the University of California at Berkeley to study physics, while still devoting much of his time to his two favorite hobbies, programming and gaming. In 1983, a gaming journalist arranged for an interview at Atari, which led to Cerny's first job in video games only a few months after his 17th birthday.
At age 18, Cerny designed and programmed his first game, Marble Madness. Inspired from a design perspective by the physical properties of miniature golf, Marble Madness was one of the best-selling arcade games of 1984.
Cerny is also responsible for assembling the ICE Team at Naughty Dog, a Sony central technology group that assists PlayStation 3 developers in addressing technical issues experienced during game development for the PS3.