Wish me luck! I have purchased all ship upgrades and chose to rescue the crew now instead of waiting, how many people can I expect to lose? Is it possible to not lose any people?
Mass Effect 2
Game » consists of 21 releases. Released Jan 26, 2010
After a violent death by an unknown force and a timely reanimation by the human supremacist organization Cerberus, Commander Shepard must assemble a new squad in the seedier side of the galaxy for a suicide mission in the second installment of the "Mass Effect" trilogy.
I'm about to launch the suicide mission...
If you did all the loyalty missions and don't choose bad people for each job you should get everyone through.
You'll know. There'll be parts where you'll need a tech specialist and such, and you should know who's good at what. But if you're really unsure, there are tons of spoiler free guides online that detail who goes with what job.
My advice here would be to just let whatever happens, happen. There are a lot of people who have gone back through the mission to get their endings where nobody dies to carry over to the next game, but the story will be much more effective if you just let the consequences of your actions play out.
Just play it logically and you will be good. Don't make dumb choices, like sending in Jacob to do some hacking when he's more suited to combat, or a character with weak biotics to do a job requiring a character with strong biotics. You know, stuff like that.
" Who's a tech expert? "Tali, Katsumi, Legion
@LightRain said:
" So sending Tali and Garrus to be part of my squad when attacking isn't the best idea? "You can generally use whoever you want, there are at least 2 or 3 characters that can do each job, so you don't have to worry about who you take with you.
" Who's a tech expert? "Wait a second. You've put quite a bit of time into this game and you don't know?
" @Dtat said:If everyone isn't loyal, someone will die, but not necessarily the person that isn't loyal. as for the specialists, there are plenty of guides." If everyone is loyal, you have all the upgrades, and you pick the right specialists, no one will die . "Who are the right people to pick for everyone to survive? Everyone is loyal for me (except possibly Jack, but I don't really care about her anyway). "
People... don't tell him explicitly. That'll suck. He should choose based on what he's learned about the characters. For example you know that Garrus is capable of leading a squad because...
Also, you should've made Jack loyal. With her upgrade, I'm pretty sure she's the strongest biotic.
" @LiquidPrince said:Man the insanity run is pretty easy unless you get those damn mech dogs attacking. God they suck..." Also, you should've made Jack loyal. With her upgrade, I'm pretty sure she's the strongest biotic. "And at the very least so you can unlock one of the best Advanced Skills to take with you on an Insanity run. "
" Should I destroy the reaper/collector ship or give it to the ruthless, untrustworthy, xenophobic terrorist? "Decide yourself based on what you think is the right thing to do and how you've been playing your Shepard all along.
" @LightRain said:I blew that shit up, can't let it fall into the wrong hands." Should I destroy the reaper/collector ship or give it to the ruthless, untrustworthy, xenophobic terrorist? "Decide yourself based on what you think is the right thing to do and how you've been playing your Shepard all along. "
i lost no one on my first run through because i was super careful about everything
just play the game the best you can because once you analyze it, it loses the magic
As someone who waited over a year to finally play through this game, I definitely feel like you can miss out on the emotional impact of the ending by knowing too much beforehand.
I mean, I never even looked up any kind of guide, I completely avoided spoilers, but just by listening to people "talking around" the ending on podcasts, you kind of get a subliminal idea of what to prepare for, and it diminishes things.
And really, that ending is one of the coolest elements of the game, as it finally presents you with choices more meaningful and difficult than paragon/renegade. Like, "I am a leader, what should I actually do" kind of choices.
So I guess what I'm saying is that you should play ME3 in one sitting in a dark underground bunker with no internet access on the day it comes out
" As someone who waited over a year to finally play through this game, I definitely feel like you can miss out on the emotional impact of the ending by knowing too much beforehand.It was a really awesome mission, though the choices you were given and how you should proceed with whom were still pretty obvious. First run through, I only lost Miranda, and that was because I lost her loyalty through siding with Jack when they were sharing their preferences on how to smear bitchs over the wall.
I mean, I never even looked up any kind of guide, I completely avoided spoilers, but just by listening to people "talking around" the ending on podcasts, you kind of get a subliminal idea of what to prepare for, and it diminishes things.
And really, that ending is one of the coolest elements of the game, as it finally presents you with choices more meaningful and difficult than paragon/renegade. Like, "I am a leader, what should I actually do" kind of choices. So I guess what I'm saying is that you should play ME3 in one sitting in a dark underground bunker with no internet access on the day it comes out "
" Yes, Jack died! Thank god, now I don't have to kill her off in Mass Effect 3. Though to be honest, I was hoping that BioWare would make it so you could murder her and get an achievement for it in the third game. "The death of a team mate makes you happy? Bah. She was an interesting character.
" @LightRain said:This way I don't have to put up with her in ME3." Yes, Jack died! Thank god, now I don't have to kill her off in Mass Effect 3. Though to be honest, I was hoping that BioWare would make it so you could murder her and get an achievement for it in the third game. "The death of a team mate makes you happy? Bah. She was an interesting character. "
" @Abyssfull said:If you attempt another run, you should hold off doing Tali's loyalty mission until you recruit Legion, then tag him along. Then you'll get the reactions you're hoping for ;PWould be funny though if BioWare made it so people ran around screaming. "" @LightRain said:
It's just down to the limitations of their HUB worlds. "" I have a question though, why don't the people freak out if you bring Legion to the Citadel? "
" @LightRain said:Noted*" @Abyssfull said:If you attempt another run, you should hold off doing Tali's loyalty mission until you recruit Legion, then tag him along. Then you'll get the reactions you're hoping for ;P "Would be funny though if BioWare made it so people ran around screaming. "" @LightRain said:
It's just down to the limitations of their HUB worlds. "" I have a question though, why don't the people freak out if you bring Legion to the Citadel? "
You can save everyone, as long as you do their loyalty missions and ship upgrades. But there is exceptions; there are a few spots where you can lose certain people like Kelly, if you didn't talk to her enough to talk about her feeding your fish, so you'd have to substitute for someone on the colony you saved earlier (which both the girl and the colony escapes me right now).
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