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Receiving damage or dying as a result of falling.
First-Person is a vantage point that attempts to simulate looking through a game character's eyes. It is most commonly found in first-person shooters, racing games, and visual novels, and to a lesser extent in other genres, such as RPGs, 3D platformers, and adventure games.
A fleet is a group of ships, typically military warships, that sail together for mutual protection and to consolidate their power.
The Fleet of Retribution is a Covenant Separatist naval battle group commanded by Ship Master Rtas 'Vadum
A hand gesture with a long and controversial history.
The Flood Carrier form is an incubator for young infection forms.
The Flood Combat Form, this form kills living creatures so the infection forms can obtain a new host.
The Basis of the Flood. It creates more combat and carrier forms as well as just food.
Forge is a mode in Halo 3, Halo: Reach, and Halo 4, which allows players to alter their favorite multiplayer maps and easily share them with friends and the Halo community.
It takes four head shots from a Battle Rifle, featured in Halo 2 and 3, to kill an opposing player with full shields, or three body shots, followed up with one to the head. Nailing all of them is known as a Four Shot.
Some first-person games that wish to immerse the player in the experience more will go as far as to include full body awareness, or the ability to see the player character's body when looking down.
Whether it be Mario vs. Bowser, Jedi vs. Sith, Link vs. Ganon, or Elves vs. Orcs, the forces of good are in an eternal battle with the hordes of evil.
A gunslinger is to guns what a swordmaster is to swords.
Halo Waypoint is a downloadable application for the Xbox 360 and Windows Phone 7 that serves as a hub for both information about the Halo series and the "Halo career" of players.
Uses Havok Physics in the games Halo 2, and Halo 3.
A heads-up display is a graphical overlay of vital information used in most modern games.
HUD elements, such as health or ammunition, which appear physically on the player characters outfit, objects, equipment and weapons.
The Human-Covenant War was a series of battles that was fought between the UNSC and the Covenant Empire.
Image flashes are usually found in survival horror games. The idea is to scare the player by showing images at unsuspected times.
Games in which the two main protagonists are of different species.
The ability for the player to become unseen, from basic camouflage to fully vanishing from sight.
It's arguably the one move that symbolizes the medium to those outside it. The ability to jump, be it onto a building, a platform, or a skull, is one of the all time most important abilities ever put in a video game.
Kill Stealing involves a player killing another player's target in order to gain his or her "prize". These include loot, experience points, a point score, etc.
An effect or ability that pushes an object or person away. Often found in, but not limited to, explosive weapons.
Some characters are considered to be the only surviving member, usually of its species, but it could be used for other things like abilities (a planet could have one person left who can perform magic, etc.). Sometimes they quest to find other members.
Machinima is the concept of making a movie out of a video game. Popularized by the series, Red vs Blue.
This concept is for games in which at least one of the main characters is male.
A mascot is an iconic character heavily used in the advertising and marketing of a product, franchise, business, or company. Notable mascots include Mario, Sonic the Hedgehog, Ulala, Mickey Mouse, and the Big Daddies.
From Beat-em-ups to fighting games to modern FPS, one dude hitting another has made an enjoyable pastime.
When the President wants to go for a burger, you know that all your cake is a lie.
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