Power Bombcast: The Skin Doesn't Quite Fit
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Game » consists of 3 releases. Released Sep 23, 1993
Part ad, part game. Advergames are designed to promote a specific brand or product, usually outside the game industry.
Anthropomorphism is the concept of an object, concept or character that has human qualities or traits, such as speech, a level of intelligence similar or higher than a human's and self consciousness. "Anthro" means "of human" and related to the concept of humanity.
A boss fight is a culminating challenge that pits the player against one or more enemies representing a greater threat and/or difficulty than those previously faced. These scenarios typically feature unique antagonists.
Attitudes towards the Clown vary from person to person. Some find entertainment and humor, others feel really creeped out by their overly flamboyant nature. Ultimately, games tend to take the path of a more horrific presentation to stimulate the atmosphere of a particular setting.
Sometime companies include the name of a company in a title. Usually it's their own, but they have been known to shill for others.
The continue is a classic gaming concept, and usually arises when the player "dies" or fails in the game. Usually some loss is tied to a continue, in a form of a "life" or something of other value.
Currency has all forms in video games. It is used to buy characters, vehicles, weapons, and more.
Sometimes you want a challenge, sometimes you wanna coast.
Game Over originally appeared in pinball machines, and later, arcade machines. When players lose at a game, it is game over.
Games that are designed to inspire the purchase of a specifically branded food product.
A grapple is a maneuver in which one character grabs an enemy and usually throws or damages the enemy. Most grapples occur in fighting games.
You've made it to the end, but you can't get back to the title screen. You cannot skip the ending image. The only options are turning the console off or hitting reset.
Health is a value that gauges how much damage players can take in a game before they die or pass out. Also known as life in some games. Health is usually represented by a bar or a percentage instead of an exact amount. Found in most non sport games
Video games developed in Japan but based on Western IPs.
Games made for a younger audience, usually between 3-9.
These games are based off of established licenses, such as movies, comics, or TV shows. Examples are the James Bond 007 and Spider-Man franchises.
The concept of affecting the universe through supernatural methods, breaking the fundamental laws of science.
Platforms conveniently moving you towards your destination to allow the crossing of large expanses which would otherwise be impossible to cross.
Two or more characters are featured on the game's box art.
Passwords are codes used to save a player's progress, primarily during the 8-bit era and, to a lesser extent, the 16-bit era.
By definition, a pirate is a (mostly naval) robber without commission from a sovereign nation. While maritime robbery has been around since ancient times, Piracy had its highpoint during the 17th century. They are easily identified by the "Jolly Roger", which is the traditional name of the famous skull flag.
Pixel art refers to digital images composed of visible pixels, drawn with individual pixel-level intent and precision.
Power Ups can be used to give the controlling character, or any other character, temporary or permanent upgrades.
A multicolored spectrum of light shaped in an arc.
Plants that have at least some rudimentary thoughts or intelligence. They may be rooted or mobile, beneficial or dangerous.
No point in gathering coins, gold, gil, money, or whatever if you can't buy anything with it.
Side-scrolling games present the world as viewed perpendicular to the direction the characters are facing on screen. With a heavy focus on lateral movement, objectives are often met by moving from one end of a stage to the other.
Video games that, for better or for worse, are based on an existing non-video game franchise. Usually drawn from movies, tie-in games have also been made about TV shows, novels, and even one-hit wonder pop bands.
Levels that take place in or on a train or subway.
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