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Game » consists of 6 releases. Released Jun 21, 2005
Games where characters have a cannon for an arm.
Attachments are objects in video games that augment the user's abilities.
A mechanic used mainly in Japanese RPGs of both the action and turn-based variety.
Bosses are enemies that fight you at the end of a level or at a significant point in the story.
A boss fight is a culminating challenge that pits the player against one or more enemies representing a greater threat and/or difficulty than those previously faced. These scenarios typically feature unique antagonists.
Charging is the action of pressing & holding down a button or particular direction on the controller. Its purpose is to build up a powerful blast or burst of energy to take out an opponent or cause critical damage.
Various franchises release "versions" of the same game. These games are basically the same, but each one lacks something the other has.
A peripheral for the Game Boy Advance that allowed players to scan in cards for extras in various games, or even to play classic NES games.
The 2005 Electronic Entertainment Expo (E3) took place at the Los Angeles Convention Center in Los Angeles, California on May 18-20.
This concept is for games where at least one of the main characters is female.
A fictional currency is one where the object being exchanged does not exist in the real world, such as Final Fantasy's Gil, or are not used for exchange in the real world, such as Fallout's bottlecaps.
Some Game Boy Advance games will support this accessory for wireless multiplayer.
A element from the Mega Man Battle Network and Mega Man Star Force series.
An numeral indication of how much damage a character can sustain. The loss of all hit points results in the death of the character or another penalty.
Sending or receiving fake email inside a game.
This is the action used in the Mega Man Battle Network Universe and is how NetNavis are allowed to enter the internet and other electronic networks.
They may be good or evil, but mad scientists are always performing experiments that are on the outer fringes of science. Ever since Mary Shelley's Frankenstein, they've been in the scene.
This concept is for games in which at least one of the main characters is male.
An enemy that appeared in almost every Mega Man game made. Met is the Mega Man series's answer to the Dragon Quest series's blue Slime.
A list of common "steps" that take place in every heroic story. Joseph Campbell proposed that it is a metaphor for the transition into adulthood.
Sometimes one playable character just isn't enough.
An Internet Navigator, or NetNavi for short, is a computer program with artificial intelligence. They were created to assist their operators, and reside in PETs.
A mode that allows a game to be replayed after a first completion, carrying over items, experience, weapons, and other elements from the first playthrough.
Any character you can control in a game is a Player Character (PC), as opposed to a non-player character (NPC), which is a character that can only be controlled by the game.
Enemies that appear out of nowhere and force the player into a battle.
‘S-Rank’ is a term used in games, most commonly awarded at the end of stages with graded missions or side objectives.
A series of seemingly unrelated events that are tied together in one way or another. The term originates from the anime series Ghost in the Shell: Stand Alone Complex.
Metroid, Mega Man, Earthworm Jim, Metal Gear, Halo, Crysis, Iron Man, and many more. Ordinary men and women who become extra-ordinary with the right suit on.
Just as heroes sometimes fall from grace, occasionally someone who works for the forces of evil will turn their life around and become a good guy.
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