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Game » consists of 5 releases. Released Jan 11, 2005
One of the smaller innovations in the gaming industry was making the player's targeting reticle change colours depending on the situation.
Some games will give the player hints and tips on how to play while the game loads.
Games that feature an antagonist--someone who opposes the game's protagonist--that is a man.
From Beat-em-ups to fighting games to modern FPS, one dude hitting another has made an enjoyable pastime.
Mercenaries, Soldiers for Hire, have been found fighting in conflicts since the dawn of human warfare. These hired guns show a desire to turn their talent in the art of death to a more profitable profession.
Many games allow you to buy stuff, these are the dudes who help sell it to you. Typically they also engage in light conversation.
These are often a departure from the conventional gameplay of a game. There have also been compilations; games including only minigames. The Mario Party series has a lot of minigames, too!
The minimap is a small, simplified version of a larger map. This plays a vital role in many games, especially Real Time Strategy, where it is important to have an overview of the entire map.
A movie reference in a game, is where a game references a film. This can be done in many different ways.
Multiple endings is a term used to describe different outcomes or conclusions to a game based on the previous actions of the player.
Sometimes one playable character just isn't enough.
Murder is the act of ending the life of another living thing against its will without the sanction of a higher governmental authority, such as the casualties that result from acts of war. It is generally intentional, at least in a legal meaning, but not necessarily.
Characters controlled by the game for players to interact with, as opposed to player characters which are controlled by whomever is playing the game.
Characters that are initially portrayed as evil, but eventually turn out to be good or not as serious of a threat. This also includes villains who remain evil the entire game, but contain some sense of moral goodness or ambiguity.
System in games that are used to alert the player of law enforcement attention and pursuit towards them.
A circumstance in video games where the player will defeat large numbers of enemies without any assistance from AI or other players. This may occur for part of a game or the entirety of it.
Non-linear level design where the player is able to freely traverse the game world and choose where and when to visit certain areas in the game.
Criminals banded together with a common goal in mind. Can range from a band of thugs to the Mafia.
Over-the-shoulder is a camera view point popularized by Resident Evil 4 that is featured in most modern third-person shooters and third-person action games.
Who needs 2D when we've got 3D? 3D, or 3 dimensions, is what we're used to seeing in almost every game these days, letting us do all sorts of awesome stuff like run in circles!
Referencing a TV show, celebrity, song, trend, historical event, etc. is one of the easiest ways to get a laugh. This can be either a throw-away gag, like the name of an achievement, or the main subject of the game.
A lack of basic needs like clothes, clean water, shelter, and food.
PMCs provide mercenary soldiers and/or military consultancy to those in need of such services in exchange for payment. They are an increasingly integral, and often controversial, part of many modern wars and conflicts.
Digital re-releases of PlayStation 2 games for later Sony-branded game systems.
Radiation is energy in the form of waves or moving subatomic particles emitted by an atom or other body. Radiation in videogames is typically represented as a field, inside of which units will take damage.
Randomly spoken lines, usually used for comedic purposes.
Video game combat in which combat actions are performed in real-time, rather than through a turn-based structure.
Those who choose to Rebel against authority or attempt to topple 'The Man' or a greater power. Also known as insurgents
Regenerating health is a gameplay mechanic which automatically refills the players health bar after successfully escaping damage for a set amount of time. It is typically seen in RPGs and modern first/third-person shooters.
Reloading is the action of replacing the ammunition magazine inside a gun. It adds a touch of realism to most modern shooters, and a certain amount of tension when a player is forced to reload while under fire.
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