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Game » consists of 10 releases. Released Nov 05, 2002
A tragic hero is a protagonist who makes several mistakes to fall from glory, or is affected by tragedy and seeks revenge or redemption.
An antagonist who isn't a villain by choice and is not in control of their emotions or a victim of tragic circumstance.
A trainer is a NPC with the ability to teach the Main Character new skills, improve upon old ones or simply raise attributes once certain conditions are met. (Not to be confused with mentor.)
A protagonist who betrays his or her allies.
Some bosses transition through two or more forms during the course of a fight. Each form has its own abilities and health separate from those of other forms.
Whether it be for points, speed boosts or just for aesthetic purposes, this game includes fancy tricks that the player can perform.
Device used by games with text boxes to show that a mysterious and/or unknown character is talking. Mostly used in games coming from Japan (at least nowadays).
The main armed force the United States and responsible for all major land operations.
"Every marine a rifleman" is one of the mottos of America's toughest fighting force. Tasked with projecting might through amphibious operations as well as acting as shock assault infantry, the Marines have taken on an added significance during the War on Terror.
The naval arm of the United States armed forces.
Extra objects, characters, or content in a game that can only be accessed after completing a certain task such as completing the game, or by using cheat codes.
The unreliable mentor is there to teach and guide you sometimes. Though other times, you just don't know what their intentions are, and whether you should trust them or not.
Don't believe anyone. There's more going on here than is immediately apparent.
Supporting characters who are heard throughout the course of the game, but are never seen physically by the player.
When you gotta go, you gotta go. Urination is found in games for a number of reasons, including comic relief and a quick pathway to sobriety.
Vampires are undead, nocturnal creatures that subsist on blood. They have superhuman powers and are sometimes able to shape-shift. They are weak against sunlight, foreign objects stuck in and left in their hearts, decapitation and sometimes holy water and crosses.
Games that have a different kind of cover system that allows players to fight upwards
Verticality relates to the scale of spaces in a game and the player's ability and freedom to traverse them. It implies that a player has freedom of movement that extends to vertical planes through abilities, vehicles, or level design.
A person who goes outside of the law to punish those who have committed an act of injustice. Their methods usually cause them to be perceived as criminals.
Just as heroes sometimes fall from grace, occasionally someone who works for the forces of evil will turn their life around and become a good guy.
A group of villains, each with a different characteristic and ability (or gimmick) that insist on fighting the protagonist one at a time. They may have ridden together, but they never die together.
Games that have you going into a computer generated virtual universe.
A visual representation of a character's, or camera's vision range.
You're halfway through the game or more, everything's going great. You've got tons of weapons and crap and BAM! Flash grenade! You wake up later captured, off to either be executed, interrogated, etc. Often, you've lost all of your weapons as well. You sir, have just woken up captured.
War is a series of organized conflicts carried on by force of arms between two or more nations or groups. Whether it never changes or has already changed is up for debate.
Experienced soldiers that often feature as mentor characters.
A level that takes place either in or near water.
The ability to walk on water. Sometimes depending on a character's speed (IE slowing down will result in them sinking).
Modifications can include, but are not exclusive to, upgrades. Modifications can be superficial changes such as color.
Some games go the extra mile and make the character visibly become wet after swimming or coming in contact with water.
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