so according to Jason Rubin
the budget 4A had for Last Light was "less than some of its competitors spend on cut scenes." 4A's development team and office are also smaller than those for most AAA titles, Rubin said, and the production team "sat on folding wedding chairs, literally elbow to elbow at card tables in what looks more like a packed grade school cafeteria than a development studio."
Story goes on to talk about how when the devs needed a dev kit, they had to fly to the us and "Sneak" the hardware back to the Dev team, and how the executive producer got evicted from his apartment due to his lease being expired, and finally how the team worked in freezing conditions and through many power outages,
Rubin said that during production executive producer Dean Sharpe returned home one day to find an armed group of Georgians waiting for him, demanding his clear out his apartment within the day, "lease be damned." The team also worked in freezing conditions in their winter gear and power outages were "the norm."
"All developers have deadlines, but I know of few that had to bring in construction generators to be able to work the weekend before final submission because an extra day meant missing shelf dates by weeks," he wrote.
really fascinating to hear the kind of crap and trials and tribulations these guys had to go through and then contrast that with the finished product, really had no interest in the game, but im definitely gonna buy the game now just to show support to that team,
Log in to comment