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Game » consists of 4 releases. Released Aug 28, 2007
An upgrade for Samus Aran's power suit. It gives her the ability to spin rapidly and endlessly reaching new heights.
Typically representing the elite of humanity's Space Forces, Space Marines have appeared in numerous games such as the Doom series and Warhammer series.
Like pirates, only spacier. Frequent antagonists in sci-fi games, especially the Metroid series.
The ability to see the world in a different way. Reveals paths, secrets, enemies, among other things.
A speedrun describes the action of a player attempting to complete a game in the fastest time possible. The rules of speedruns can vary, but generally allow glitching and sequence breaking as long as the player does not cheat with external devices/tools or tampering with the game.
Moving to the left or right without rotating the body axis. The technique, also called side-stepping, is useful in FPS games to avoid incoming fire without turning away from a target.
Metroid, Mega Man, Earthworm Jim, Metal Gear, Halo, Crysis, Iron Man, and many more. Ordinary men and women who become extra-ordinary with the right suit on.
The act of traversing space while attached to a piece game geometry. Sometimes via a rope, or other grapple like object.
The ability to move from one area to another instantaneously - typically through some sort of special power or device.
What lies ahead, and is distant from the present.
It's the designer's go-to guy. If they want to steer a player in a given direction they'll lock an in game door and force the player to find a way to either unlock it or find an alternate route.
When a certain amount of time is given to the player to reach a goal or finish an objective.
For some reason, some games are named after the opposing person. Sometimes it's because the bad guy is cooler than the good guy.
A trail of fire, electricity, or some other damaging substance that a character or enemy leaves in their wake.
A transformation is a different stage or form for something. Usually an upgrade.
Some bosses transition through two or more forms during the course of a fight. Each form has its own abilities and health separate from those of other forms.
Three games that are individually complete but are closely related in theme or sequence
Weapons can often be upgraded with new attachments, augmentations, or magical enchantments. These upgrades result in the original item being more powerful than originally intended.
An effect seen in first-person titles where the player character's reflection can be seen in the visor of their helmet.
Many of the games released for the Nintendo Wii take 'advantage' of the controls available by forcing the player to shake or 'waggle' the Wii remote and/or nunchuck. Waggling generally does not require skill on the part of the player; only shaking movements.
Also known as a triangle jump, this is the ability to hit a wall and propel yourself off of it like you were some kind of crazy ninja or parkour fiend.
Realistically rendered water can really immerse you in a game. Just don't try to dive into your TV!
This is a place of special vulnerability. Particularly used in boss fights or when simply fighting Giant Enemy Crabs that cannot be defeated by usual means.
Video games based on Japanese IP's that were developed by Western studios.
Some games go the extra mile and make the character visibly become wet after swimming or coming in contact with water.
Games in which the infrared pointer is used for gameplay purposes, like aiming for instance
A viewable map that displays the entire game world. The map also usually shows the player's location in the world.
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