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Characters either begin with multiple outfits, unlock them through play, or purchase them as in-game items. These costumes are sometimes integral to play.
Introduced in MK III, these new finishers would turn your character into an animal that would then kill and maim your opponent, thus ending the round.
Assassins are people who are tasked with the action of violence against peoples, though their general aims are to be discreet and as minimally violent as possible in order to remain discreet if necessary.
Mortal Kombat II introduced a whole new way to finish off and humiliate your opponent. Instead of killing and maiming your enemy, the Babality would allow you to turn your opponents into yes, a baby.
Bosses are enemies that fight you at the end of a level or at a significant point in the story.
Not all bosses can handle the player by themselves. Many use waves of lesser enemies to fight for them while they rest, and some even let these minions do all the work.
The deliberate animation of breasts, meant to titillate as a means to conform to more realistic physics.
Originally introduced in the console versions of Ultimate Mortal Kombat 3, a Brutality was a finishing move consisting of a very long combo that resulted in the opponent's body exploding. The concept was reintroduced and altered in Mortal Kombat X.
A character who attacks with their buttocks. Most common in fighting games. Not to be confused with the act of attacking somebody's butt.
A concept in games with multiple characters, a screen with pictures of all playable characters with the possibility of stat listings.
A feature in fighting games that sees the combatants say something unique to each other prior to the beginning of the fight. It has been popularlized by NetherRealm Studios' Mortal Kombat and Injustice games starting with MKX.
Some characters have purely white eyes, some have eyes that radiate light, some have no eye-sockets at all. This is a page for all the occularly impaired.
A clone is a being created as a perfect genetic duplicate of another being, right down to the DNA.
A person serving time in prison or an escaped criminal on the run from the law.
Digitized sprites, popularized in the early 90s, were a form of graphics that used footage of real actors, Stop-motion frames of a figure/clay model or 3D renders of characters that were then made digital and put into the game.
A type of affliction or injury that has caused severe damage to the character's appearance.
Downloadable Content adds new features and content to already-distributed video games via the Internet. Examples include new maps for FPS games, new songs for rhythm games, and new cars for racing games.
The concept of using two weapons at once, often for more damage at the cost of accuracy, the use of a shield, grenades, or other similar accessories.
Many video game villains oftentimes laugh in evil ways, be it a vicious cackle, a sneering chuckle, or a booming laugh. Common evil laughs often include "Bwa-ha-ha", "Mwa-ha-ha", or "Ho ho ho".
A dark version of a game's hero, featuring many of the same powers. Usually wears black. Male evil twins often have goatees.
See? The exploiting, soulless people who run the video game industry DO care about their fans!
Fatalities are a means of ending a fighting game match by gruesomely murdering the loser. It was popularized as a finishing move performed at the end of a match in Mortal Kombat.
Games that feature an antagonist--someone who opposes the game's protagonist--that is a woman.
An alluring female who uses her charms to seduce men with intention of using them to further her own intentions.
That bad guy looks awfully familiar... probably because it's you. This is for games where you fight yourself or an evil version of yourself
Finishing moves are typically moves that end a fight in a traditional fighting game.
Introduced in MK II, these new finishers would no longer kill or brutally beat down your opponent. Instead, your character would present them with a gesture of love and friendship, much to the announcer's disappointment.
Ritualistic suicide, specifically to use a blade across the belly.
This is a concept in fighting or other action games of attacking an enemy in order to keep the enemy in the air, unable to fight back. This is also a tactic in tower defense games of keeping the enemy on the battlefield longer by manipulating towers.
a jumping or leaping kick often portrayed in action movies.
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