Listening to the past two Bombcasts have led me to believe the crew do not understand that Minecraft is a survival game. Sure you can build and create, and most survival aspects are missing from S(urvival)MP right now. But first and foremost it is a Survival game, and then a creative game.
Minecraft
Game » consists of 33 releases. Released May 17, 2009
- Android
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- Mac
- + 17 more
- PC
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- Xbox 360
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A 3D procedurally-generated game of world exploration, resource harvesting, and freeform construction, featuring a unique block-based art style and online multiplayer. It received numerous ports and updates for nearly a decade after its initial release.
I don't think Giant Bomb understands what Minecraft is.
" I'm pretty sure it's the other way around: a creation game that has survival aspects. "
Right now it's just an alpha version of a game with no goal, in which you can break the ground to pieces and make other things with those pieces. You can make objects by combining the things you get from breaking things. Then you combine those things. There are things that can kill you if you're careless enough.
Game description complete.
" Minecraft was created out of the idea of Infinimner and Dwarf Fortress. The pay game has always been survival, the creative portion is a "taste" which is why it's free. "It might have been created with that in mind. But right now its so early on it has very little in Survival.
With the game in alpha and the survival aspects essentially being trivial it only makes sense that the GB staff treat it as though the survival aspects are trivial. Sure, it'll be a proper survival game once it gets going but until then it's a sandbox game and so they are treating it as such.
While the original vision may have been for it to be a survival game, but I don't think it's ever going to become that game. Sure, the survival elements will become more prominent, but I think due to the way the game is evolving in it's early stages, it will always be primarily about creation, and the survival aspects will be secondary.
The way I see it, Minecraft Classic came first, and that was a completely creative game. Alpha was spawned out of Classic, so basically Notch took a creative game and added survival elements. If it was really survival, why would there be a choice to turn the difficulty to peaceful, a mode which removes the whole survival aspect from the game? That would be like making Halo with an option to have the covenent just go away and let you have a cup of tea instead.
" Each update brings new items for survival and adds new NPCs. I don't see what you mean by the way its progressing. Cause it's progressing into even more survival. "Right now the next update is gonna be a big one. Right now i do not see the game as Survival. Ive died ONCE because I fell to far. Other wise I have no issues staying alive. Right now It is not survival. Not yet at least.
Think what you want, but I play Alpha on Peaceful. The survival aspect can be pretty fun, but I enjoy building. And not just building, but building things out of things that I also built. That's more satisfying to me than playing another game with zombies in it.
No one's misunderstanding anything. The game lets you play it however you want. Turn on the zombies and call it a survival game if you'd like, that's cool. But don't act like people who don't are somehow doing it wrong.
" @The_Laughing_Man: I do agree it is a fairly lenient survival game right now. If you do want a decent challenge, upping the difficulty would be the thing to do. "The only part that can sort of be seen as survival is the first night. That is it.
Ive played on all the modes. Normal and hard. I saw no difference aside from normal having MORE baddies and Hard making less of them stronger. So no not survival.
" @The_Laughing_Man: Health Regen being removed adds the survival aspect which is a massive thing when going through caves. And with the next update, it'll be even more of a survival game. So yes, survival. "I do not see it as survival. So no not survival. And I never played with regen health. The next update will bring it closer but it has a bit to go before it gets to the survival level.
Because in it's current state it isn't a survival game but a game where you can do whatever the fuck you want and they have mentioned that once the game is complete it won't be that type of game anymore.
" Bringing supplies, managing risk/reward, planning and not getting lost in caves, protecting yourself from enemies - it's survival. And regen is on peaceful. "There is barely any risk after the first night.
Honestly, with the game still being in Alpha, there's more than enough time for the creator to turn it into whatever game he wants.
That said, all the coolest stuff I've seen about Minecraft is stuff that people have created. They don't brag about surviving. They brag about that cool thing they found our built.
So the designer has two options: he can build up the survival aspect to be something engaging and meaningful (which may or may not actually happen, but it's not a poor decision), or he can focus on the aspect that the majority of people have loved about the game. Until further patches come though, you can't speculate about what the game is meant to be about. You can only judge it by what it is, and the overwhelming majority seem to love the creative side most.
" First night doesn't matter in caves. "Even then the monsters are easy. I do not see it as a survival game. Not yet at least. Sorry
" @Take_Opal said:Apart from hissers. Or spiders in caves when you're trapped. Or mass oozes when you don't know how to kill them. Or expanding into lava. If you just do the same old boring shit like mining and creating, then of course it's a walk in the park. When you actually go out with a pick and a sword, it's not easy." Bringing supplies, managing risk/reward, planning and not getting lost in caves, protecting yourself from enemies - it's survival. And regen is on peaceful. "There is barely any risk after the first night. "
" @The_Laughing_Man said:I never had issues with creepers. Or ozzes which I saw last night and easily killed. And for lava. Just stick a rock as it comes in." @Take_Opal said:Apart from hissers. Or spiders in caves when you're trapped. Or mass oozes when you don't know how to kill them. Or expanding into lava. If you just do the same old boring shit like mining and creating, then of course it's a walk in the park. When you actually go out with a pick and a sword, it's not easy. "" Bringing supplies, managing risk/reward, planning and not getting lost in caves, protecting yourself from enemies - it's survival. And regen is on peaceful. "There is barely any risk after the first night. "
" For all the people saying its not a "survival game", strictly speaking, see the new Halloween update - harder enemies, torches that go out, etc. Then it will truly become a survival game. "It will get closer to survival. There is a bit more that needs to be done before its real real survival. Like needing to sleep maybe or stuff like that.
" @The_Laughing_Man: Well you have to take into account it still being Alpha. Notch still has many ideas to implement. Quite frankly I couldn't care much about it being survival or not - just the addition of biomes has me mad excited. "Ya. I am sure its gonna become a great survival game. But right now its to early to be that.
I want him to put in a pet dragon!
...and they would know what with their involvement in production and all..." Because in it's current state it isn't a survival game but a game where you can do whatever the fuck you want and they have mentioned that once the game is complete it won't be that type of game anymore. "
From the horse's mouth: Interview with Notch suggests the original inspiration was from creativity games but the "original plan" (9:03min) was survival.
There isn't much of a penalty for death in the game. if you can find the location of where you died, you can get all yer stuff back. It's only when you dig deep and get lost underground that dying becomes an issue...i have a secret hidden crate somewhere underground i built when i was lost and on the verge of death.
I don't know with people making stuff like the enterprise and computers, can you really think the focus is on surviving? Maybe the update will change it, but right now it seems to be about making stuff to me. Maybe it depends on how you play it, some people like exploring, so the game for them can be about exploring.
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