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Duality discusses the conflict between two opposite forces and their struggle. Those two forces may also complement each other or are the two sides of a scale and must be balanced.
An industry game design convention that's appeared in many games over the years. The fetch quest involves sending the player out to collect a certain number of items, and return them to complete the quest. A staple of the RPG and Adventure game genre.
Irradiated, rotting and mutated human from the post-apocalyptic world of Fallout.
The ability for players to customize the look of indoor locations with various furnishings.
A fixer of mechanical things that are broken. It's always good to have one near your tank or spaceship.
Many games allow you to buy stuff, these are the dudes who help sell it to you. Typically they also engage in light conversation.
Moral dilemmas presented to the player that often have a significant effect on the story or other characters.
Genetically evolved humans, animals or aliens.
The complete or near-annihilation of life on the planet Earth by the means of nuclear weaponry.
No point in gathering coins, gold, gil, money, or whatever if you can't buy anything with it.
Quests that aren't necessary for game completion. They typically offer side-stories or specific rewards.
Survival is a concept that signifies that the player's life is constantly in jeopardy.
A female mechanic, usually an attractive one.
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