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Birthplace of the Shaolin Fighting style and Kung-Fu in general.
Normally a place of training and meditation for Liu and Lao, this large room doubles as battle arena for combatants in Mortal Kombat 4.
Raiden's place of meditation, doubles as fighting arena in MK Deception. Features multi-tier combat, and stage fatality.
Mortal Kombat 3 arena in which soul columns twisted up cavernous open mouths of carved rock. A successful uppercut in the Soul Chamber landed the players in The Balcony above.
Space, the Final Frontier, the focal point and main location of space faring games, from Asteroids to the Mass Effect series.
A stationary or geosynchronous facility located in space, engineered for habitation.
A thoroughfare that is lined with buildings. Sometimes people fight in them.
A rapid transit system operating below the surface of the ground.
Featured in a handful of Mortal Kombat games, this stage first appears in MK 4. The fans in the walls serve as fatality trap in MK 4, and transition points in MK Armageddon. Best to keep your distance.
An intricate, often ancient, structure devoted to a deity, usually filled with traps and overly enthusiastic followers.
A fighting arena that appears in Mortal Kombat II. The 2D stage is decorated with weapons, though none can be used by the combatants.
Stage in Mortal Kombat 3 where players sometimes do battle. This is the arena in which players always fought the Sub-Boss Motaro.
The Bank is a 2D fighting arena in Mortal Kombat 3. If a player successfully connects with an uppercut, the players transition to The Rooftop to continue their battle to the death.
Originally appearing in Mortal Kombat 3, the Bridge is in a deserted Earthrealm city during the invasion by Shao Kahn from Outworld.
First appearing in Mortal Kombat 4, and returning in MK Armageddon, this 3D battle arena features firery furnaces in the walls.
The Golden Desert is a fighting arena featured in MK Deception. The large cliff face is escavated in places where statues now reside, and watch battle unfold.
Also known as The Cemetery, The Graveyard is a locale originally appearing in Mortal Kombat 3. Tombstones featuring the names of various Mortal Kombat designers can be seen in the background.
The place at which one may access the treasure trove of hidden and bonus "kontent" in Mortal Kombat Deadly Alliance, Deception and Armageddon.
The Lost Tomb contains the remains of the Dragon Kings Army, the loyal warriors watch from the wings, locked in their stone prisons. In the distance, a massive represntation of the Amulate on which Mortal Kombat Deadly Alliance's story centers.
The Lower Mines are found in MK: Deception. This arena is used for weapon forging in Outworld. This stage is quite dangerous, possessing 3 unique death traps.
The Pit is one of the more iconic locations in the Mortal Kombat series, where combatants fight on a tall ledge and the loser can be knocked off to their doom.
Appearing in Mortal Kombat II, the arena lies on the outskirts of Outword, a central portal flanked by Shadow Priests. Pressing down start when Dan "Toasty" Forden appears during battle leads you to Kombat with the hidden character Smoke.
Stage from Ultimate Mortal Kombat 3.
A fighting stage in Mortal Kombat 3. The Rooftop was also accessible from The Bank stage below, when a fighter connected successfully with an uppercut.
A bloody fighting arena in Mortal Kombat: Deception.
A fighting arena in Mortal Kombat 3, the impending merge between Outworld and Earthrealm can be seen in the background.
First appearing in Mortal Kombat 3, the Subway offered, for those that resisted uppercutting, a chance to fling their opponent in front of a train to finish them. The MK: Armageddon version of the arena added trains running along both walls.
Stage from Mortal Kombat 3. The stained glass in the background features the MK logo, and candle flames burn in the foreground.
In Mortal Kombat II, The Tower is a fighting arena. Wind and cloud blow past the open walls at a maniac speed, as Shadow Priests hover silently in the background.
The United States serves as the location or the back-story of countless video games. It also plays host to some of the largest game development studios and publishers in the world.
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