Ok, I've been playing the demo for a few days now and I want your opinion on this...
Is Johnny Cage too good?
To me, who is traditionally a Subzero/Scorpion/Raiden guy that hates Johnny cage, after playing him in the demo he seems much, much faster than anyone else. The ninjas are kind of slow, with to many animations per attack, but johnny is fast and snappy.
Is it just me or is he way over-balanced in the demo?
Hopefully this will be fixed when the game comes out.
Mortal Kombat
Game » consists of 26 releases. Released Apr 19, 2011
- Xbox 360
- PlayStation 3
- Xbox 360 Games Store
- PlayStation Network (PS3)
- + 3 more
- PlayStation Network (Vita)
- PlayStation Vita
- PC
One of the goriest fighting game franchises returns to its roots, introducing a new story that re-tells the events of the first three Mortal Kombat games (with a unique twist).
Is Johnny Cage too good?
I heard from a guy that they've re-balanced things a lot since the build that the demo is. I doubt he'll be over-powered or anything in the final version of the game.
The demo is not final code. Ed Boon has stated in interviews that the character balance in the demo was already outdated when it was published.
This of course does not mean that Johnny Cage nor any other character will be overpowered when the final game ships, but don't judge a character's abilities relative to the others on the demo; particularly when the demo has only four characters.
@Stonyman65: After playing quite a bit of the demo and having a chance to play with a couple of different people for a few hours, I really don't think he is unbalanced. His X-ray is a counter, and a vary obvious one at that. his fire ball is weak at midrange, and his normal don't do that much damage. In fact I would say he needs more tools to allow his to move forward safely.
I just hope they take the direction of MvC3 by making every character ungodly broken, rather than going SSFIV nerf-hammer on this game.
" @Stonyman65: I was kind of under the impression that Scorpion was to strong. It might just be my bias as he's the only character I could really wrap my brain around. "
@JasonR86: Yah in the demo he has an answer for everything from every character, Including an unblockable Special he can place at the end of a block string to get a knock down and avoid punishment.
" @SirOptimusPrime: I think I remember hearing from Jeff on the podcast that that was what they are doing. If a character is too powerful, raise everyone else to meet him instead of knocking him down. Should be fun, if not tournament worthy. Which is fine. I want MK to be fun. "Unless this game is super awful I don't see how it can be any less tournament ready than MvC3.
I hope that will change.
I didn't really notice any balance issues with anyone in the demo. If I had to say anyone was slightly OP it would be Scorpion, but that is just from my experiences. Sub-zero and Mileena felt perfect to me. I'm sure the guys at NR are aware of any balance issues and will be fixed by the time the game launches.
" @SirOptimusPrime said:Please, no." I just hope they take the direction of MvC3 by making every character ungodly broken, rather than going SSFIV nerf-hammer on this game. "I think that's the philosophy. I remember hearing that somewhere, either the Bombcast or Mr. Boon himself. "
I played MvC3 for a week and I haven't touched it since. That game is unplayable. I hate fighting games that are about laughing at how cheap you were with the tapped-in combo that you found most people don't know how to counter.
Anyway, I've only played the demo against the AI so far, but it seemed to me that Cage just had more natural flowing combos, so it was easy to pull them off, but Scorpion felt faster than him to me. Without versus play it's a bit hard to tell if there are any imbalances. Sub-Zero did feel like he was too slow to pull off freezing moves, though.
" @csl316 said:I dunno, played some versus today and had plenty of back and forth. I was taking down his Johnny Cage with Sub-Zero plenty of times. He had Mileena beat Sub-Zero, my Scorpion beat his Mileena, his Johnny Cage beat my Scorpion. So a nice sense of balance, at least for us. We didn't find anything super cheap (granted, we aren't pros), but I doubt this'll become the ridiculous combo fest that MvC 3 can be. Completely different styles." @SirOptimusPrime said:Please, no. I played MvC3 for a week and I haven't touched it since. That game is unplayable. I hate fighting games that are about laughing at how cheap you were with the tapped-in combo that you found most people don't know how to counter. Anyway, I've only played the demo against the AI so far, but it seemed to me that Cage just had more natural flowing combos, so it was easy to pull them off, but Scorpion felt faster than him to me. Without versus play it's a bit hard to tell if there are any imbalances. Sub-Zero did feel like he was too slow to pull off freezing moves, though. "" I just hope they take the direction of MvC3 by making every character ungodly broken, rather than going SSFIV nerf-hammer on this game. "I think that's the philosophy. I remember hearing that somewhere, either the Bombcast or Mr. Boon himself. "
Again, the demo is an old build of the game. And Boon said they can make balance changes on the fly upon release, so exploits will hopefully get fixed relatively quickly if they occur.
I'm a bit more confident because the combo breaker is not random in MK. I think that was the most glaring mistake in MvC3. Randomized combo breaker and parrying that pushes you away meant that tapped combos are unstoppable and shotguns have a crazy advantage.
Man, that game is broken.
Anyway, yeah, here's hoping the game is as good as the demo. I really liked it, to be honest. It feels very MK 1-2, which is good, it looks impressive and it has a very solid sense of personality about the mechanics. It is clearly not Street Fighter or Versus but its own thing. I was taking positive coverage with a grain of salt before (I mean, it's Mortal Kombat, you know?) but the demo did its job, I'm now officially anticipating that game.
You're right, it definitely feels like its own thing. And I like it.
I usually play as Scorpion and I'm able to keep pace with my roomies who are both WAY more experienced with the game no matter who they choose. So either the game is more intuitive to pick up (cause they usually work me over in SSFIV) or Scorpion is overpowered. Or both.
I played around a bit with all four and found Sub-Zero to be the best. Dunno how well his Ground Freeze will work as a feint from an Ice Ball (since you can't trick the CPU with it), but other than that his combos take away a fair bit, his IceBall is a good projectile whilst his Ice Beam is fantastic, and his clones are pretty good for keeping attacks like Scorpion's Teleport Punches and Mileena's Teleport Kick out of the way (although they also make the CPU spam like a bitch).
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