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Endurance racing is racing a track for very long periods of time. An example of endurance racing in video games would be the 24 hour Le Mans in GRID.
Experience Points are part of a character advancement system commonly found in RPGs. These points are generally gained by defeating an enemy or completing a task.
A line that signals the start or the end of the race. Even though it is used for racing, it could mean any type of racing game.
Weapons that use a freezing effect to damage opponents, slow them up, or freeze them solid.
Games in which vehicles do not have infinite fuel and that may require the player to refill the gas tank in order to continue driving or piloting.
Wii games that can be played using a GameCube controller.
An Xbox 360 and Games for Windows Live feature that lets you purchase and download full Xbox, Xbox 360, and PC games through the Live Marketplace.
A translucent "ghost" representation of a prior performance in a racing game.
A form of racing designed to test the car and driver's skill and endurance. It evolved into closed circuit racing like modern Formula 1 and MotoGP. Even the Mario Kart series has it.
Greatest hits is a general term for re-releases of games which have sold a certain number of copies, as part of a program managed by the console manufacturer.
In many games there is a ranking system, the players with the highest point value are listed in a "high score" table.
In-Game Advertising is the placement of advertisements for real-world products within the game, sponsored by companies external to the developer.
An instantreplay is a gameplay element typically associated with sports games, and widely made popular with the Madden Franchise. Instant replays allow players to go back and view gameplay footage, occasionally from varying points of view.
Kart racers are cartoon-like racing games that often feature fantastical power-ups.
A lap is one circuit around a race track. This is featured in many, but not all racing games.
A leaderboard is a way for players of any multi-player game to know where they rank within the game's community.
Games that incorporate licensed music from popular bands and musicians for their soundtracks.
These are often a departure from the conventional gameplay of a game. There have also been compilations; games including only minigames. The Mario Party series has a lot of minigames, too!
A post processing effect that blurs and streaks the entire frame. Loosely based on the behavior of real-world optics.
Games which allow players to interact with others over the internet.
A crude, flammable liquid made up of hydrocarbons that can be found in geologic formations beneath the earth's surface.
Whether it's taking pictures of things for points or as part of a journal, photography is playing an ever increasing role in many of today's video games.
A staple of almost any racing game, the pit is the on-track location where players fix their cars, as well as modify their setups to account for changing track conditions.
Trophies are an incentive-based system for the completion of various objective in PS3, Vita, and PS4 titles.
PlayStation Underground was a CD magazine published by Sony for the original PlayStation from 1997 to 2001. Each of the 17 issues included demos, video interviews, behind the scenes content, and much more.
Who needs 2D when we've got 3D? 3D, or 3 dimensions, is what we're used to seeing in almost every game these days, letting us do all sorts of awesome stuff like run in circles!
Power Ups can be used to give the controlling character, or any other character, temporary or permanent upgrades.
Product placement is the act of using branded products in high visibility settings inside movies and games in exchange for special consideration, financial purchases or otherwise. In recent years, it has become more apparent.
Games that include real photography on the game's cover.
Realism is where a game attempts to accurately mimic real life through gameplay mechanics and visuals. For example, realistic shooters, such as Operation Flashpoint, Full Spectrum Warrior, or Brothers in Arms, typically focus upon squad tactics, i.e. suppressive fire and flanking.
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