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The ability to grab your opponent mid-air and throw him once you have your hand on him.
Characters either begin with multiple outfits, unlock them through play, or purchase them as in-game items. These costumes are sometimes integral to play.
Introduced in MK III, these new finishers would turn your character into an animal that would then kill and maim your opponent, thus ending the round.
Assassins are people who are tasked with the action of violence against peoples, though their general aims are to be discreet and as minimally violent as possible in order to remain discreet if necessary.
Mortal Kombat II introduced a whole new way to finish off and humiliate your opponent. Instead of killing and maiming your enemy, the Babality would allow you to turn your opponents into yes, a baby.
Originally introduced in the console versions of Ultimate Mortal Kombat 3, a Brutality was a finishing move consisting of a very long combo that resulted in the opponent's body exploding. The concept was reintroduced and altered in Mortal Kombat X.
A concept in games with multiple characters, a screen with pictures of all playable characters with the possibility of stat listings.
A feature in fighting games that sees the combatants say something unique to each other prior to the beginning of the fight. It has been popularlized by NetherRealm Studios' Mortal Kombat and Injustice games starting with MKX.
A clone is a being created as a perfect genetic duplicate of another being, right down to the DNA.
Typically found in fighting games, combos are a series of strung-together moves.
Cryokinesis is the manipulation of ice. Also known as Ice Manipulation or Cryomancy. Users can generate, shape, and control ice to their will.
Demons are generally creatures of evil, usually from Hell, who are often totally untrustworthy even when they're not murdering everyone and destroying everything in their path.
Supernatural beings that are created from and serve their respective elements.
Either through a concealing helmet, keeping the whole game in first person, or using clever camera work, the player character is kept faceless throughout an entire game.
Fatalities are a means of ending a fighting game match by gruesomely murdering the loser. It was popularized as a finishing move performed at the end of a match in Mortal Kombat.
Finishing moves are typically moves that end a fight in a traditional fighting game.
Introduced in MK II, these new finishers would no longer kill or brutally beat down your opponent. Instead, your character would present them with a gesture of love and friendship, much to the announcer's disappointment.
These spooky entities are the spirits of the dead, returned from beyond their graves for generally sinister purposes. There's generally about even odds whether a particular ghost will be helpful or malevolent towards the living, but some ghosts just want to be left alone entirely.
Games featuring guests introduce playable, established characters from outside of a franchise. Primarily but not exclusively seen in fighting games.
Ritualistic suicide, specifically to use a blade across the belly.
Hidden characters appear only when certain conditions are met. Finding them usually requires great skill.
This is a concept in fighting or other action games of attacking an enemy in order to keep the enemy in the air, unable to fight back. This is also a tactic in tower defense games of keeping the enemy on the battlefield longer by manipulating towers.
It's arguably the one move that symbolizes the medium to those outside it. The ability to jump, be it onto a building, a platform, or a skull, is one of the all time most important abilities ever put in a video game.
The Lin Kuei (forest demons) are a tribe of assassins based in China, predating the Japanese ninja. They are very prominent in the Mortal Kombat series, and the members take offense at being called ninja.
Where one character strikes another character in the groin, either unarmed or with a weapon.
Martial arts are a popular set of skills that many video game characters possess. Martial arts are the cornerstone of any fighting game, and have influenced many platforming and adventure games.
Murder is the act of ending the life of another living thing against its will without the sanction of a higher governmental authority, such as the casualties that result from acts of war. It is generally intentional, at least in a legal meaning, but not necessarily.
Legendary, stealthy assassins from Japan's feudal era, who are well-trained in the art of the sword, and who may or may not have access to magical powers.
A Palette Swap is when two or more characters share the same style sprite or character model with only minor color or cosmetic changes. Although visually similar, palette swap characters may have very different moves and personalities.
Poking fun at a specific existing work, whether a game, a movie, or something else, by imitating and exaggerating its characteristics. Some games use parody here and there, while others are entirely parodic.
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