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Concept »
Face Mapping allows the player to insert their facial likeness onto a character within the game. It has become a recurring feature in a few EA Sports games, such as the FIFA and Tiger Woods franchises.
A graphical effect used in video games where an object blocks light and around the edges of the object the light is significantly brighter than normal.
Normal mapping is an integral part in making believable visuals. Using advanced surface information in conjunction with light information, an artist is able to define an incredible amount of detail on any low polygon model.
Parallax scrolling is a scrolling effect used in video game graphics, employing multiple scrolling layers to create the illusion of depth, for a pseudo-3D effect in an otherwise 2D scrolling game.
An advanced shading model, including diffuse, ambient and specular shading, with per-pixel lighting. Developed by Bui Tuong Phong, it was introduced to gaming with the Sega Hikaru arcade system in 1999. Since the mid-2000s, it has been the most widely used shading model in modern 3D video games.
Who needs 2D when we've got 3D? 3D, or 3 dimensions, is what we're used to seeing in almost every game these days, letting us do all sorts of awesome stuff like run in circles!
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