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Game » consists of 5 releases. Released Sep 09, 1998
Game Over originally appeared in pinball machines, and later, arcade machines. When players lose at a game, it is game over.
Games based on literature. This does not include licenses of another adaptation.
One of the bosses midgame is a Giant Enemy Crab
It is believed that Frank Herbert's Dune books were the first to popularize the concept of a giant worm that is capable of devouring a person whole without even noticing it.
Giant Insects are insects and other 'bugs' that are far larger than in the real world. Some are about half the size of a human, others are bigger than buildings. Larger than life or gigantic insects are a common element in many video games, especially those of the RPG Genre.
Greatest hits is a general term for re-releases of games which have sold a certain number of copies, as part of a program managed by the console manufacturer.
A modular weapon customization interface featured in Ghost Recon: Future Soldier. The interface can be utilized with Microsoft's Kinect, or by normal controller input.
Health is a value that gauges how much damage players can take in a game before they die or pass out. Also known as life in some games. Health is usually represented by a bar or a percentage instead of an exact amount. Found in most non sport games
An numeral indication of how much damage a character can sustain. The loss of all hit points results in the death of the character or another penalty.
An in-engine cinematic is a type of cutscene that is rendered in real time using the game's graphics engine.
A plot device where innocent characters are killed. Sometimes players forced to watch it happen and can do nothing to prevent it.
Allows the player to enhance an attack in a standard RPG battle by pressing a button or buttons in a pattern or at a specific time. Initially found in games such as FF6 and Super Mario RPG
A gameplay mechanic allowing players to store their items and freely carry them around.
Horror games influenced predominantly by the look, feel, and themes of Japanese horror cinema, or non-horror games that allude to the cultural horror aesthetic. J-Horror, or psychological horror, is sometimes classified as a sub-genre of survival horror.
The process by which characters reach a new level, gain greater attributes, and learn more abilities. It usually involves earning enough experience points by completing a variety of tasks such as quests or by "farming" such as killing other characters for their experience points.
The meter which is used to gauge how much power there is left to use magic abilities.
A box, chest, or similar reward beckons you to come near, but it is actually an enemy in disguise. Sometimes can be difficult to differentiate from a real treasure chest.
A small animal that digs tunnels and mostly feeds on earthworms. Its eyesight is weak, but the smell and the touch are strong
A type of primate with tails; often monkeys are depicted as causing havoc the moment they are encountered.
Two or more characters are featured on the game's box art.
CD or DVD based games that are shipped in a single package with 2 or more discs due to limited storage capacity.
Multiple endings is a term used to describe different outcomes or conclusions to a game based on the previous actions of the player.
Start doesn't mean "A". Start means "start", son. Kids these days...
Genetically evolved humans, animals or aliens.
A mode that allows a game to be replayed after a first completion, carrying over items, experience, weapons, and other elements from the first playthrough.
Characters controlled by the game for players to interact with, as opposed to player characters which are controlled by whomever is playing the game.
When one type of ammo fits all.
A theatrical performance art that combines stage action with singing.
An optional boss is a boss whose defeat is not essential to the plot and can be avoided. In some cases, they are stronger than the game's final boss.
Games that have had an Original Soundtrack album released.
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