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Game » consists of 17 releases. Released Oct 11, 2001
Romance in video games can either be interactive, in which the player attempts to woo another character, or an unchangeable part of the story of a given game.
Games that allow items to be rotated; this can be used to reveal information about certain objects for the purpose of puzzle solving.
Special locations in game that allow the player to manually save their progress.
This is an event that occurs when a player is presented with a set of dialogue options with one of the results being an automatic death or game over.
The use of separating portions of a games story into separate chapters that have definitive beginings and ends, similiar to a serial dramas on television.
A Japanese breed of dog.
These games are designed to be played by one person, and one person only.
The limitations of early gaming hardware, especially in the 8-bit and 16-bit days, made animated story sequences impractical for many games. One popular alternative was to convey the story through a series of still images, often with text and music alongside them.
Protagonists that have gravity defying hair styles and often appropriately spikey personalities.
The supernatural power is often used by an Eastern wizard, miko, Taoist, exorcist... and so on.
A two-dimensional image or animation overlaid into a scene. The foundation of early 2D games, making up everything from props to the player-controlled character.
A series of seemingly unrelated events that are tied together in one way or another. The term originates from the anime series Ghost in the Shell: Stand Alone Complex.
In text based games, most, if not all the game play, or graphics is created with words.
A story element in which a significant amount of time passes in a short period. Usually marked by major changes in character ages and personalities.
Games whose main character is so egotistical that the whole game just HAS to be named after them.
Games that are controlled partially or entirely with a touch screen.
A tragic hero is a protagonist who makes several mistakes to fall from glory, or is affected by tragedy and seeks revenge or redemption.
Adventure games set in a tribunal.
Three games that are individually complete but are closely related in theme or sequence
Device used by games with text boxes to show that a mysterious and/or unknown character is talking. Mostly used in games coming from Japan (at least nowadays).
A personality archetype with a name that arose from Japanese fandom. It describes a person with cold, aggressive, or confrontational exteriors that are rather soft or kind deep down inside.
Series of names given to an unknown character(or a character not wanting to be revealed yet due to plot reasons) when he/she/it is talking through text boxes. Can be represented by "???", "Mysterious Boy/Girl/Man/Woman, "Unknown", "Person X", or many others.
Just as heroes sometimes fall from grace, occasionally someone who works for the forces of evil will turn their life around and become a good guy.
A sub-genre of adventure games, visual novels are a form of interactive fiction that usually have very little in terms of gameplay but often focus more on extensive storytelling, character interactions, decision-making and branching narratives.
A feature in select games in which the player can control the goings on in the game using select voice commands spoken into a microphone.
The big bad is defeated, the world is saved, and any last minute moral decisions are made, but what happens to all your favourite characters after the credits roll? Some games leave that thread hanging, while others use slideshows, cutscenes, or text to explain what life had in store for them.
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