Great writing, Alex!
I actually am more intrigued by their original 1950's idea. Wish they would have stuck with it, oh well.
Game » consists of 20 releases. Released Apr 19, 2011
Great writing, Alex!
Great article. I thought that having a New York correspondent for Whiskey Media wasn't the best idea in the world, but this definitely changed my mind.
" Alternative ending? I want to see this. "I tried it out after reading this fine article.
Very good read, though I had convinced myself that Chell might be mute. But Gladdos probably would not let that go if true.
What was funny was the fat jokes, because Chell is rather thin. But watch the fan art progressively stick bigger boobs and a rear end on her. Might be fun for Wolpaw. Congrats to that guy, btw. I simply remember reading his reviews back in the early days of GS. he was a good read.
David Cage is too arrogant about the quality of his own writing to admit there is much he could learn from Valve's approach to storytelling." David Cage need to take notes. "
In Wolpaw's opinion, "People who play games have this intuitive sense that the designer is going to make it so you don't have to read this sign. That they'll leave the breadcrumb trail in there and I can ignore the sign as anything but flavor text."
Thank you Alex, this was excellent.
Weird, because I just watched Oldboy for the first time yesterday and I do see where that guy was coming from with that comparison.
Also, I have already been thinking of Portal 2 as a game that's all about the adventure and it's what I like most about it. I would dearly like more adventure games like this.
I'm feeling the final point of this article - that games tend to have unsatisfying endings, because they always feel the need to leave room for the sequel in that dumb cliffhanger way. They're all trying to be Empire Strikes Back.
Portal 2 ending wins either way: Satisfying as fuck, but there's still room to continue the series.
2 things I mildly disagreed with. One was not reading the panels. Well, I knew they were there because of their utility in the first game. I would say my pattern was different. I would glance at them if I remembered, and would go back and look at them to see if there was a clue for something not perceived. Also they were amusing though not exactly unseen. But over all i knew they were there if I remembered, and I wasn't going to make assumptions. Yes, I was less dependent on them.
The comment about art, Art reflects the subject. I could not imagine the Portal world in some primary stylized fashion, it was a real place with real walls, emmense spaces, mechanisms and dangers.Except for the intrusion of nature, it was an enviroment geared for or in support of 'Testing', though there was an interesting chronological factor in the story, also. Depicting all that, isn't that Art enough? And given so, true to itself. which probably makes what I am saying jibe to what Wolpaw mean't., come to think.
He did a good job.
Personally I would have preferred Ayoade over Merchant but thats mainly because I love IT crowd so much. Ayoade def would have been awesome but Merchant did do a fantastic job." @Grillbar said:
Hm, no, I like him, but I think Merchant is far better for the part. "" @omghisam said:
he was actually there first choice but they diddent get himEDIT diddent read the hole thing before i posted this "" Oh man, Ayoade would have been a perfect Wheatley.
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