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Game » consists of 1 releases. Released Jun 09, 2022
Extreme violence pertains to excessive amounts of blood, gore, or violent acts. These include decapitation, mutilation, dismemberment, amputation, defenestration, disembowelment, torture and much more.
Using physical force to damage an opponent, with or without an equipped weapon from a first person perspective.
First-Person is a vantage point that attempts to simulate looking through a game character's eyes. It is most commonly found in first-person shooters, racing games, and visual novels, and to a lesser extent in other genres, such as RPGs, 3D platformers, and adventure games.
Also known as the "Mighty Foot", this first-person kick provides a valuable service to the player. Allows players to attack enemies or destroy items in the environment.
The concept of a game referencing another game through mockery, parody or even directly. A game reference to the same franchise does not count.
Gibs (giblets) are, basically, what's left of someone after they make contact with an explosive object or powerful weapon. They can be seen in games such as Doom, Quake, Team Fortress 2 and many, many more.
A digital distribution platform that focuses on providing DRM-free computer games, both old and new.
A system that gives a game the technical capability to implement the effects of gore which include but are not limited to, dismemberment, charring, beheading and gibbing. Gore systems have progressed significantly over the years from enemies scattering into pixels to highly detailed body tearing.
Health is a value that gauges how much damage players can take in a game before they die or pass out. Also known as life in some games. Health is usually represented by a bar or a percentage instead of an exact amount. Found in most non sport games
With the internet in full swing, some games reflect its leak into popular culture by making references to the World Wide Web.
A stylistic choice of employing small polygon counts for meshes.
From Beat-em-ups to fighting games to modern FPS, one dude hitting another has made an enjoyable pastime.
When monsters in a game can turn on each other after an accidental injury and fight to the death instead of focusing on the player, or when some of the player's enemies also hate each other, and will attack each other on sight.
Flouting well-known laws of mathematics, some games allow the player to possess over 100% health. Typically, the surplus amount cannot be restored in the same way as standard health.
A movie reference in a game, is where a game references a film. This can be done in many different ways.
When gravity's pull can not harm a player, no matter the distance.
Characters controlled by the game for players to interact with, as opposed to player characters which are controlled by whomever is playing the game.
An implementation of lore that is meant to flesh out the game world, without becoming a hindrance to the overall pacing of the game itself.
Whether they're getting in the way while you're walking or driving, you always feel the need to trample them.
The permanent existence of one's body after death.
Who needs 2D when we've got 3D? 3D, or 3 dimensions, is what we're used to seeing in almost every game these days, letting us do all sorts of awesome stuff like run in circles!
Referencing a TV show, celebrity, song, trend, historical event, etc. is one of the easiest ways to get a laugh. This can be either a throw-away gag, like the name of an achievement, or the main subject of the game.
Power Ups can be used to give the controlling character, or any other character, temporary or permanent upgrades.
Swearing, cursing, call it what you want. It is an expression of anger or frustration, in most cases.
A designer can use a racial stereotype to make a character easier to understand, though in the process the character may come across as offensive and hurtful.
Radial Menus are menus that appear in a circular pattern to display the options the player has.
A physics system used to procedurally generate body movement similar to rag dolls.
Randomly spoken lines, usually used for comedic purposes.
Reptilian humanoids are a common motif in mythology, folklore and fantasy. As a race, they are sometimes cited to be extremely old, even older than men and elves. Examples: Lizalfos (Zelda), Lizardmen (Warhammer) & Argonians (The Elder Scrolls) They generally walk upright like any other humanoid and sport some kind of tail.
Characters that are designed to be scantily-clad.
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