" @EvilNiGHTS said:It's complicated. I liked 2008 enough to finish it, I thought the combat was cool in the sense that it harked back to the original 2D games, but as a big fan of the Sands trilogy I didn't get what I wanted from 2008." I'll probably be getting the disc. Keep forgetting it's coming out this Friday. I wonder how many of the people saying Sands of Time was the only good one actually played the other two. Both had their faults but they're both vastly superior to the 2008 game and there haven't been many "cinematic platformers" (as Wikipedia calls it) to that standard since. "Do you say this as a "diss" to 2008, or are you saying that even though 2008 was good, these games are better? I ask because I love 2008. "
Main problem was in the platforming itself which seems to stem from fundamental differences in approach. In the Sands games there was very much the sense of having to think about what you were doing beforehand, whereas 2008 seems to have been designed with an emphasis on moving through areas quickly, and as a result I found the platforming more than a little shallow in 2008. Mostly from a lack of variance -- there simply aren't as many moves in the 2008 game -- and so the experience felt diluted into wallrun after wallrun while hitting a series of visual cues with input windows as wide as a house. Towards the end of the game I was beginning to think that Ubisoft should have patched in support for Guitar Hero controllers.
Which sounds like I hated it. I didn't, but I can't say I wasn't disappointed.
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