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Games I Started/Finished - 2014

The games I played in 2014, consisting of both new releases and older games that I had never played significantly prior to this year. When rating, I consider the original purchase price of the title regardless of my actual price paid as it's fairer to judge that way.

(6 January 2015): Overall, 2014 was a pretty mediocre year for gaming. In fairness, I have not even played some of the year's best games (Shadow of Mordor, Sunset Overdrive and Dragon Age stick out), and have played but not owned a couple of other good ones including CoD:AW and the GTA V next-gen edition (I'm waiting for the PC version myself), but even if those games were as good as popular opinion suggests it would not change 2014's status as a pretty underwhelming year. I think part of why I didn't play those games because the output in the first 8 months of the year was pretty uninspiring - in particular, what I've seen of Watch Dogs was so bland I never bothered picking it up, and whilst Infamous is a fairly good action game it's nothing special. I lost my inspiration a bit this year, although given the quality of some of the year-end titles I missed I will undoubtedly play them in the future - check my 2015 list.

As for my GOTY, it's hard to call. Thinking about the games that were only released in 2014, which on a brief check numbers only 12 of the 26 games on this list, including significant remakes (Master Chief Collection and DW8's PS4 version) but not simpler ports (AA Trilogy and Limbo), the ones I have had the most fun with are Dynasty Warriors 8 and Assassin's Creed: Unity. I can't exactly declare a GOTY yet, so I'll come back when I've played more of 2014's output.

List items

  • Good news - it's more approachable than EU III.

    Bad news - that's not saying much.

    I love it though. Paradox never compromises on detail, and it makes for a remarkably deep game. It is more accessible this time, thank god, although I do think there could be a little more guidance in this direction. Nevertheless, this is unique and incredibly satisfying, once you've got the hang of this. Just give it 10-15 hours to sink in, would you?

    4/5

  • This is cheating a bit, since technically I started back at this right at the end of last year.

    Either way, I've finally found a character or two that I can really play well with, and consequently am having a ball with this. The game has amazing tactical depth, and an enormous cast of heroes all with unique abilities, strengths and strategies.

    Best of all, it's all free. This really is free-to-play in its purest form - you can't pay to win even if you wanted to. The community isn't as bad as people say, arrogant pricks aside.

    5/5

  • *Free with PS Plus*

    Haven't spent a lot of time with it yet, but it looks like a very interesting take on the twin-stick shooter model.

    (Edit: 17 January) Spent some more time with it. It's definitely one that has grown on me, pretty quickly too. The gameplay is fast-paced and fun, with enough little twists from the standard twin-stick formula to offer something different, and the graphics are incredible. The way the environments tear apart is just amazing. In my opinion, the visuals are in a way more impressive than Shadow Fall as a technical show-piece for the system.

    Dare I say this is this gen's Geometry Wars?

    4/5

  • *Free with PS Plus* [Played on PS4]

    Again, only a short way into this one. I really like the general concept, and the visual style is very well done. However, the controls are too loose for me, and I find the deserted city to be more lifeless than intriguing.

    (Edit: 3 February) - Played most of the game now. Not much here to change my previous opinion. It has potential as an idea, but the execution is below where it should be. More than anything, I think it was clearly rushed out to meet the PS4 launch window. Not a bad game, and worth the short time it takes to play through, but I wouldn't have bought it.

    2/5

    (Edit: 1 October) - Just to say I did finish this. Not much to add/change on the above.

  • Again, I'd class this as cheating a bit, since I have almost 300 hours put into this on both the 360 and PC. I've recently picked it up again after only a few cursory rounds in the last three years or so, and have subsequently got to grips with a few new modes and items, mainly the Mann vs Machine update, which is a lot of fun. I still think the amount of weapons is a little overwhelming, especially compared to the 2007-2010 period, but there's no doubt that it remains one of the finest multiplayer experiences ever.

    5/5, even if it wasn't free!

  • Oh, WoT. After being bugged endlessly to try it, I've finally taken the plunge. Compared to my brother I have a long way to go yet, but it's been quite entertaining so far.

    Oh, and again, it's free. So far I've paid for one of the six games on this list. There's something about this trend that I like! On the flipside, however, the time it takes to unlock the higher tier tanks is insane and might well put off a lot of new players.

    4/5

  • *Free with PS Plus* [Played on PS4]

    Just started it. Intriguing, but not convinced it will be my type of game.

    (Edit: 18 March) Yeah, this isn't for me. I just can't get engaged enough to continue.

  • An intriguing city builder/survival sim from a one-man dev studio. Building a thriving town and trying to survive is tough, but pretty damn rewarding. There's a lot to think about, but Banished in general has pretty well designed systems that make managing your town relatively easy - the decision to make all unassigned citizens labourers is an excellent one. The endgame could use a bit more work, and I guess once you've got the hang of it and are able to make a thriving town every time, it does lose its appeal somewhat, but even in its current state it's more than worth the money.

    3/5

  • [Played on PC]

    The systems are really RPG-lite and it's incredibly easy, but you play this for the setting and the humour. If you're a South Park fan, it's an easy decision. If not, then you're probably better served elsewhere.

    4/5

  • [Played on PC]

    Just started this. Fun, but will want to play more to really form an opinion.

    (Edit: 22 March) - Played a few hours. The game is just fantastic fun. The movement is just sublime, being easy to learn yet leaving plenty of scope for you to improve and start chaining together ridiculous parkour elements. The general play, whether on foot or in a Titan, is extremely polished, and overall the game does do a good job of freshening up the FPS experience, something that COD is long overdue.

    The problems really come from the package itself. The multiplayer campaign is interesting, but ultimately falls short of creating an experience that attaches any significant meaning to the standard multiplayer modes, as was the goal. And aside from that mode, there's nothing here aside from good old standard multiplayer. Whilst that's not a terrible thing, since it was advertised as such, I do miss the value that COD's triple play of singleplayer, multiplayer and Spec Ops/Zombies brought to the table. Not to mention the number of modes and customisation options in the multiplayer mode itself is pretty sparse.

    Still, it's enormous fun. It's invigorated the genre, albeit not to the same magnitude as COD4 did.

    4/5

    (Edit: 3 April)

    The last sentence of the above really rings true. Whilst it does feel fresher than COD, it's not nearly the same level of fun as COD4 was. I think in a more crowded market I'd have looked on this a bit less favourably.

  • [Played on PC]

    Finally got round to this old Steam sale purchase, mainly because it took up 34GB of space!

    It's a lot of fun. The mechanics are pretty solid, the locations are interesting and the levels well made. And the story is actually pretty good, providing some fan service but mostly forging a new narrative that tells a pretty good story.

    That being said, I can't shake the feeling that this is stuck in cruise control. Whilst it's good fun, there's nothing here that really sticks out in the memory. Rockstar usually pushes the boundaries in one way or another (GTA, RDR, Manhunt, Bully etc), but this game is pretty conservative in both design and execution and never really strays from the established norms of the genre, the neat implementation of bullet time aside.

    3/5

  • [Pokemon Y]

    Just bought a 3DS and this. My first handheld since the Game Boy Colour, and my first Pokemon game properly played since Gold/Silver/Crystal.

    It's a lot of fun. They've obviously tried to appeal to people like me who've not played for a while, and have for the most part succeeded. It's obviously matured a lot since the old Game Boy days.

    The only major downside is that the 3D is pretty sparingly used, only appearing in selected dungeons and during 1v1 battles, and the frame-rate with it turned on is sluggish.

    4/5

    (Edit: 1 October) - Played most of this in bits and pieces. It's undeniably fun, but I do wish that there was a difficulty selection for us adult gamers. It's just too easy.

  • [Played on PS4]

    Just started this as well. Current highlight is Sima Yi calling everybody else an imbecile in every other sentence.

    Fun game. Packed full of content as well. Won't convince anyone who doesn't like the series, but if you haven't tried it or have not played one in a while, it's more than worth the effort. It looks clean on PS4 and the framerate is actually pretty stable for the most part, until there's fire on the screen. Seriously, playing split-screen, the frame-rate was chugging but acceptable until a fire bit, where it just collapsed.

    4/5, assuming you haven't played the regular version of DW8.

    (Edit: 1 October) - Finished all of the historical stories and am moving through the hypotheticals. There's an absolute f*ckload of content here. I might be a confirmed nut, but I've enjoyed every second. Normally, I absolute hate grinding and repetition - it's why I've never got into MMOs - but I seem to be completely lost to this game's quirky charms. And let's not deny it - this game is fun like little else with friends.

  • *Free with PS Plus* [Played on PS3]

    Interesting to see where the series has gone since it rather fell from favour during the last generation. It's a pretty good game, actually. The new engine is quite successful at making a fun and realistic game, and the slower pace is an interesting contrast to FIFA.

    That said, FIFA's next-gen engine is a formidable opponent, and I'd probably say FIFA 14 is the better game. The problem for PES is that they really need to make a game that's dramatically better than FIFA for them to return to the top, and that's unlikely to happen. Dropping the ball at the beginning of last gen has cost them dearly.

    3/5

  • [Early Access - as of 15 July]

    Haven't updated this list in a while, because I simply haven't played anything new.

    PA is a pretty interesting game with a lot of potential. It's quite fast paced, so people who enjoy sitting back and defending might not enjoy it as much as Supreme Commander. But it's a fun game in its own right, and they've done a decent job at making the thing a lot less daunting than a game of its scale and ambition ought to be.

    (Edit: 1 October) - Well, it's officially released now. I have to say, a lot of the potential I talked about is completely unrealised in the final product. What I thought were incomplete ideas were actually fully realised features, and thus PA is missing many of the key elements that make an RTS great. Ultimately, the massive scope and ambition appears to have been just too big.

    2/5

  • [Beta impressions - not a final review!]

    Since the NDA has lifted and I really haven't got much else to add to this, I may as well share some impressions. This game is made from many of the core team behind Test Drive Unlimited, and so is pretty similar in premise.

    The scale of the map is pretty huge. Not as huge as they had been saying (to no surprise), as a cross-country drive is more like 40-45 minutes as opposed to the claimed 90, but it's still pretty much the biggest non-generated world out there. What's greatly improved over TDU is the diversity, as the new setting allows for deserts, icy mountains, temperate forests and southern bayou rather than just an endless jungle. The game's cities are not geographically accurate, but do for the most part reflect pretty well the feeling of their real-life counterparts (with some exceptions - why is the US Capitol in a ditch?), and the rural parts in particular do an excellent job in capturing the diversity and feel of rural America. My only noteworthy criticism of the map is that there are too many freeways in the Florida area - a bit banal, I know.

    As for the gameplay itself, the game does a pretty good job with the handling. It's not amazing and the early cars in particular feel a bit floaty, but overall it's much stronger in this department than TDU and is a decent arcade implementation. The map has plenty of stuff to do, including neat challenges that break up long-distance drives, and there's a wide variety of road types and terrains to race on. On the downside, whilst I haven't played as much of the story (and only the first bit is available in the beta) what I have seen has been largely predictable and unremarkable. Overall though, it's looking pretty good.

  • [Early Access - as of September 2014]

    Great hardcore sim that already has a good amount of content. You really need a wheel though - I tried a 360 controller and it's just not a good experience at all.

    5/5

  • (Extended Edition)

    Along with Red Alert 2, my favourite RTS game of all time, and I've played a lot of them. It's astonishing how well it holds up after more than 11(!) years now, certainly faring a lot better than Age of Empires II, although then again this game was always comfortably better than any Age of Empires game ever was.

    5/5

  • [Played on PS4]

    Destiny is just a really fun, well-made game, despite the almost non-existent story. Personally, I learned a long time ago not to buy into the hype that publishers and press create about particular games, and so I think I appreciate Destiny for the things it does really well rather than the lack of revolutionary, genre-defining features. It's not a new paradigm for the next generation, but it'll do just fine for me.

    4/5

  • [Played on PS4]

    Evolution, not revolution? I'd say that's probably a fair headline assessment, although I do think the sum of the various little improvements is quite noticeable. Personally, I love the free-flowing style that 15 perpetuates at every opportunity, and as a lover of authenticity the deal with the Premier League (all 20 stadiums, facial scans of most players, official graphics etc) is a pretty big deal.

    I've played PES 2015's demo and there's no doubt about it, Konami has finally got its act together and has closed the gap significantly - a good thing for the genre. But I still think FIFA is the winner this year.

    4/5

  • [Played on Xbox One]

    Forza Horizon 2 is not exactly the most surprising game, playing similarly to the first game and almost exactly how you'd expect, but it's easy to forget just how good that standard is. There's a great selection of over 200 beautifully realised cars with the most enjoyable handling model in the business, all driving around a pretty decently sized world filled with a generous range of activities and featuring some excellent graphics to boot. The main difference to the first is the removal of barriers to create a fully open world, which leads to some frantic and thoroughly enjoyable (if somewhat unrealistic) off-road races, but there have been a lot of little improvements here and there which more than add up, and make this a pretty significant improvement over the first game.

    It's just a beautifully crafted, polished experience that anyone who enjoys racing games to any extent should give a try.

    5/5

  • Mary Ann Evans once remarked "we could never have loved the earth so well if we had had no childhood in it". Few more suitable statements could be found in approaching the Master Chief Collection, which is a sentimental piece designed purely to appeal to our nostalgic lusts. Halo 1, 2, 3 and 4, all in their original engines and with their original artwork and soundtracks, with remastered graphics for the first two games and all multiplayer maps ever shipped either on disc or as DLC included. It's an impressive charge, and luckily 343 has for the most part done an excellent job in maintaining the purity of each title's slightly different gameplay, whilst updating the graphics to meet modern days requirements.

    It's strange I wrote that first paragraph, because I have never really played most of the Halo series before this. I have only played a few levels of the first two games, some sporadic Halo 2 multiplayer and not a single second of the fourth, and whilst I completed Halo 3's storyline I managed only a baker's dozen worth of online matches (exactly - I checked). Yet strangely enough, I still feel a nostalgic tinge as the theme music plays and the old games load up. Halo 2 is my favourite - freed from the 2004-era baggage of the rushed storyline ending and disappointment from fans over the Arbiter stealing half of the scenes, the incredibly fun, sharp gameplay is a joy to play, a loveable contrast to the sometimes over-complicated shooters of 2014. Even Halo 1, whilst showing some signs of its incredible age, still looks surprisingly sprightly when revisited in 2014 with the Anniversary graphics.

    The disappointment so far is multiplayer, which in concept sounds incredible but currently (11 Nov) isn't really working. I did get into one match on Halo 2, where I delighted in wrecking fools with the Energy Sword on Zanzibar despite some lag issues, but it's disappointing for all those hoping to hop back into 2004/05 and pure Halo 2 action that it doesn't work properly at the moment. Hopefully it will soon and give this package the final piece it truly deserves.

    TBD/10

    (Edit: 20 December) A patch or seven has helped the matchmaking get up to a pretty playable state, at least in my experience. That said, the experience is still imperfect and the slightly too long waits for games and occasions of higher lag do mar the experience.

    I've played through Halo 2 and Halo 3, 2 for the first time ever and 3 for the first time since it released on the 360. Halo 2 is a fantastic game, but one where many aspects reveal its infamously rushed development. The quality in terms of story, pacing and level design is pretty varied, with some excellent levels and the interesting character switching idea mixed in with befuddling plot points and some less interesting sections where little happens. Overall however, the game still holds up pretty well and the lick of paint that the Anniversary overhaul gives is welcomed.

    Halo 3 seems as much as anything a defiant response to those criticisms of Halo 2. It combines big scale battles with polished gunplay, a plot line more simple but no less compelling than its predecessor, a ridiculously extensive multiplayer mode bolstered with the inspired addition of forge mode, and strong artistic design with a lighting engine that's as impressive in action as anything I've seen. It was probably the first time that Bungie achieved their internal vision without compromise, and stands out as a remarkable edition in the series that's as good to play today as it was in 2007. Except the "Cortana" level, which is as crap as ever. Just forget that one.

    Also, ODST is coming. Hopefully Reach will as well.

    5/5 (SP)

    3/5 (MP)

  • *Free from Microsoft* - [Played on Xbox One]

    I think I have this game on several platforms now through various means, but I hadn't played it until I got the One version. It's quite a strange game, with the illusive storyline speaking out in themes rather than voices and expecting the player to fill the gaps. The gameplay couldn't be simpler although the puzzles are a joy. I'm about halfway and will score this when I'm done.

    (Edit: 30 December) - I finished it. It is intriguing and stylish, but ultimately I think it's too short for the asking price.

    3/5

  • [NB: This is the 3DS version, not the iOS]

    Ace Attorney is one of the quirky niche games that I love. The trilogy is still fun to play through and doesn't feel too antiquated, although I did miss some of the more advanced elements of Apollo Justice and Dual Destinies. It is just a re-release though, with just some basic 3D, slightly sharper graphics and some typo fixes the only distinguishing features from the DS originals.

    4/5

  • *Steam Sale*

    Quite the addicting timesink, even if it is pretty much a rip-off of Game Dev Story for mobiles. Well worth the small handful of $$$.

    3/5

  • [Played on PS4]

    This has dropped to below half price in the UK since launch, and so I picked up a copy being a self-confessed fan of the series and a former scholar of the French Revolution. I've only just started it though.

    (2015 update) I finished the game. Outside of the technical issues, which for me consisted only of frame-rate issues and a few minor glitches (even playing almost all of the campaign unpatched), this is a fantastic game. Paris is breathtaking, the stealth gameplay has finally evolved beyond the comedic implementation seen as late as in AC IV, proper assassination missions are back and the side-content does contain stuff that feels more interesting than just checking off a list. The story is weak but that did surprisingly little to dampen my experience of the game.

    4/5