It's not like they exploited the Wii's abilities when it comes to free roaming. Unless NMH2 is focused on that, which I don't think it is from what's been said already, even if it's improved from the first. I guess we'll just have to wait and see. GTA(PS2)'s open world & sandbox gameplay is vastly better than NMH's, hell, they shouldn't even be compared with such a hugely more detailed world and so many more things to explore and do on a much larger scale. If there's no good open world in NMH, that's because it's a low budget, linear experience, in which they shoehorned some quick and dirty open stuff in for the hell of it or something. Not because the Wii can't do what the PS2 did, despite being at least twice as powerful, so in theory able to do much better than any past gen GTA. Would that be so bad, considering it would be stylised and cel shaded?
The experience has even been translated to the PSP... We'll all believe Wii can't?
Of course, GTAIII and onwards had large budgets and development teams, something that Grasshopper wouldn't dream of (unless the relative success of the first two greenlights a high budget, but that's also quite unlikely). I'd say that's the biggest reason the open world sucks, aside from being an intentional jab. Personally, I can't see them able to create something of the GTAIV scale on the PS360 unless they get some damn rich (M$?) benefactors funding their little studio. An open world game on the Wii would need half the budget and is probably more achievable, if they actually hire competent programmers, but hey, whatever Suda wants to do, he'll attempt to do, so good luck to him! I'll be there to see it anyway.
As for "rehashing the same game", that's got pretty much nothing to do with staying on the same system, most franchises that made the leap from past to current gen remained nearly identical aside from their new HD visuals anyway. RE4-5, GoW2-3, Halo 2-3, etc. Just saying.
Anyway, there's a thread for this already, from 15 days ago or something like that. Grasshopper forum.
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