@brian_: I mean, to be fair, that Superfly song is the only thing that has remotely stuck in my brain and I played that game *this week.* Well, that and my general incredulity at how they pronounced "Sorey."
4 is definitely a weird place to jump into that series; it's effectively them just backpedaling after 3. They dumped basically everything that 3 brought to the series, from returning to 2's tactics strategy sequences, dumping the broken skill system, going back to something closer to the franchises normal combat system as opposed to the weird pairing thing from 3, and even went so far as to put as much in world time from the events of 3 as they could. Luckily for you, two of the three remaining games in that series you haven't played are phenomenal, and the first is totally alright (and short, like less than twenty hours short), so you've got some good games ahead of you. But...what if...
What if you just started playing Xillia again? what if you just started playing xillia again what if you just started playing xillia againWHAT IF YOU JUST STARTED PLAYING XILLIA AGAIN
Yeah, it sounds like the one Suikoden I played was the weird experimental one. The good news in that case, I guess, is that it's been almost nine years and quite frankly I don't remember most of the specifics anyway. Given its short length, I think I might push for a Suikoden 1 playthrough for the podcast sometime this year, ZP willing.
Also what if instead of starting to stream Shadow Hearts Covenant this month once I finish Xenosaga, I just picked up my Xillia save from February of 2019. I'm sure I'll be able to pick it all back up super easily. Punch doctor backstep evade go brrrr.
If I was looking to try to play through my first Tales game, and I am not willing to go as far back as Symphonia, What is my best bet?
Seems like it would be between Vesperia and Berseria, right?
I will fully admit that I am no Tales of Expertia, but based on my limited experience those seem like the two to start with, yeah, especially if we're talking about modern consoles. Symphonia was fine when I played it almost three years ago (wait, three years ago? oh no) but there's no getting around how much it does feel like a PS2-era JRPG with some of its inconveniences and quirks. The PC port is also... quite bad in the "Durante had to make a fix for it" sense. Similarly, for as much as I will go to bat for Xillia in spite of its... limitations, I'm also not going to make anyone drag out a PS3 who isn't me. Not just for that game, at least.
There's no way that Graces F's story is dumber than Xillia. I mean is it dumb? Yes, it is. But Xillia's is both the craziest story I've encountered in a JRPG outside of Final Fantasy VIII, and also has characters doing things that make zero sense.
Graces F's story is just standard JRPG levels of dumb.
I thought Graces F was a pretty fun game. The characters weren't wonderful but they were decent enough, and the combat is pretty darn good. By contrast I kind of disliked Xillia.
What I know about Graces F sounds boneheaded and dumb in a way that sounds only marginally more interesting than Zestiria, but I've watched enough combo videos to go "oh I think I see why people might like this one." I was actually musing picking it over this for the wheel, but I figured Zestiria was more universally disliked.
I might eventually write something up about Xillia if I do get around to finishing it and/or playing its oft-derided sequel, but hot damn you can tell it was definitely the threshold point around where the JRPG development scene was collapsing in on itself or going to portables. I also *really* like the combat and am vaguely into their sphere grid-ass leveling system.
Suikoden IV is a fine game if you can survive sailing long enough to get your teleporter.
Zestiria though is never not boring. It’s dedication to being profoundly uninteresting is admirable. Damn I love Berseria though even if it reuses bad systems.
Good to know about Suikoden IV then, I guess. It sounds like we won't be doing Zestiria for the podcast, so that's at least one bullet dodged right there.
I've posted about it in other threads but last year was my first time playing any Tales games, namely playing Vesperia(Definitive Edition) and Berseria back to back. I was pleasantly surprised by how much I liked them both. Sure there's some anime-ass nonsense but the kind that I can get behind. There's an 8 year gap between their releases but if you asked me I'd say that Vesperia has the edge in visual style whereas Berseria has the edge in the cast of characters. Although I enjoyed both games I'm not quite sure if I want to continue digging into this franchise as I've read mostly negative stuff about Zestria and mixed stuff about Xillia. And as well I'm not sure if I should be stoked about Tales of Arise which is meant to launch by year's end. Judging by the cover art it seems like it's meant to have dual protagonists. Whatever the case it'll be tough to top Velvet from Berseria, I was blown away by how much I loved her and her character arc.
The range of quality in Tales really does distinguish it from something like Dragon Quest, which seems remarkably consistent for something that pioneered an entire genre and survived mid-00s Square-Enix. I definitely thought it was going to be a franchise hole for me, but I think each installment is just a little too similar to each other for me to want to play more than one every few years.
I played a fair amount of Zestiria, but before that outside of Tales of Phantasia, I haven't played another Tales of, meaning that I had no point of reference. So, when I first played I sort enjoyed a lot, specially the over the top anime stuff, however I would agree with a slow pace maybe and some battles begin way too hard.
Suikoden is a curious case, I am almost curious, given the original work which the series is based on (the Water Margin or Outlaws of the Marsh), if later games, post I and II, have anything do to, expect the whole 108 Stars of Destiny. Also, I sort have this small theory, where high encounter rates, work slightly better when the visuals are way simpler, since everything is more fast than early 3D models. But, also I have to say, that encounter rate was way high that many old dungeon crawlers.
I definitely agree that a lot of older dungeon crawlers have notoriously high encounter rates, but that's often one of the reasons why I've bounced off a lot of them. Like, when I want to talk about why I like Etrian Odyssey so much, a lot of it has to do with the way it deftly balances its difficulty and power curves and also provides enough wiggle room so you're not just slogging your way through trash mob after trash mob.
PS: at some point I will play more Stranger of Sword City and I fully expect to get my ass kicked.
I'll be nice and say GS4 was made under the assault of an ever-more draconian Konami board and that Zesteria has The Good Tales of Go Shiina Soundtrack.
That next game tho...hoo boy.
Star Ocean is absolutely one of those franchises I look at and go "how are there like five main series installments of this" in the same way that I've expressed incredulity about Onimusha. I've also seen enough of those games' english voice acting to know it'll probably be an entertaining stream in the same way Enchanted Arms was "entertaining."
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