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ArbitraryWater

Internet man with questionable sense of priorities

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ArbitraryWater

16104

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Reviews: 8

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@brian_: I mean, to be fair, that Superfly song is the only thing that has remotely stuck in my brain and I played that game *this week.* Well, that and my general incredulity at how they pronounced "Sorey."

@relkin said:

4 is definitely a weird place to jump into that series; it's effectively them just backpedaling after 3. They dumped basically everything that 3 brought to the series, from returning to 2's tactics strategy sequences, dumping the broken skill system, going back to something closer to the franchises normal combat system as opposed to the weird pairing thing from 3, and even went so far as to put as much in world time from the events of 3 as they could. Luckily for you, two of the three remaining games in that series you haven't played are phenomenal, and the first is totally alright (and short, like less than twenty hours short), so you've got some good games ahead of you. But...what if...

What if you just started playing Xillia again? what if you just started playing xillia again what if you just started playing xillia againWHAT IF YOU JUST STARTED PLAYING XILLIA AGAIN

Yeah, it sounds like the one Suikoden I played was the weird experimental one. The good news in that case, I guess, is that it's been almost nine years and quite frankly I don't remember most of the specifics anyway. Given its short length, I think I might push for a Suikoden 1 playthrough for the podcast sometime this year, ZP willing.

Also what if instead of starting to stream Shadow Hearts Covenant this month once I finish Xenosaga, I just picked up my Xillia save from February of 2019. I'm sure I'll be able to pick it all back up super easily. Punch doctor backstep evade go brrrr.

@heelbill said:

If I was looking to try to play through my first Tales game, and I am not willing to go as far back as Symphonia, What is my best bet?

Seems like it would be between Vesperia and Berseria, right?

I will fully admit that I am no Tales of Expertia, but based on my limited experience those seem like the two to start with, yeah, especially if we're talking about modern consoles. Symphonia was fine when I played it almost three years ago (wait, three years ago? oh no) but there's no getting around how much it does feel like a PS2-era JRPG with some of its inconveniences and quirks. The PC port is also... quite bad in the "Durante had to make a fix for it" sense. Similarly, for as much as I will go to bat for Xillia in spite of its... limitations, I'm also not going to make anyone drag out a PS3 who isn't me. Not just for that game, at least.

There's no way that Graces F's story is dumber than Xillia. I mean is it dumb? Yes, it is. But Xillia's is both the craziest story I've encountered in a JRPG outside of Final Fantasy VIII, and also has characters doing things that make zero sense.

Graces F's story is just standard JRPG levels of dumb.

I thought Graces F was a pretty fun game. The characters weren't wonderful but they were decent enough, and the combat is pretty darn good. By contrast I kind of disliked Xillia.

What I know about Graces F sounds boneheaded and dumb in a way that sounds only marginally more interesting than Zestiria, but I've watched enough combo videos to go "oh I think I see why people might like this one." I was actually musing picking it over this for the wheel, but I figured Zestiria was more universally disliked.

I might eventually write something up about Xillia if I do get around to finishing it and/or playing its oft-derided sequel, but hot damn you can tell it was definitely the threshold point around where the JRPG development scene was collapsing in on itself or going to portables. I also *really* like the combat and am vaguely into their sphere grid-ass leveling system.

@efesell said:

Suikoden IV is a fine game if you can survive sailing long enough to get your teleporter.

Zestiria though is never not boring. It’s dedication to being profoundly uninteresting is admirable. Damn I love Berseria though even if it reuses bad systems.

Good to know about Suikoden IV then, I guess. It sounds like we won't be doing Zestiria for the podcast, so that's at least one bullet dodged right there.

@mezmero said:

I've posted about it in other threads but last year was my first time playing any Tales games, namely playing Vesperia(Definitive Edition) and Berseria back to back. I was pleasantly surprised by how much I liked them both. Sure there's some anime-ass nonsense but the kind that I can get behind. There's an 8 year gap between their releases but if you asked me I'd say that Vesperia has the edge in visual style whereas Berseria has the edge in the cast of characters. Although I enjoyed both games I'm not quite sure if I want to continue digging into this franchise as I've read mostly negative stuff about Zestria and mixed stuff about Xillia. And as well I'm not sure if I should be stoked about Tales of Arise which is meant to launch by year's end. Judging by the cover art it seems like it's meant to have dual protagonists. Whatever the case it'll be tough to top Velvet from Berseria, I was blown away by how much I loved her and her character arc.

The range of quality in Tales really does distinguish it from something like Dragon Quest, which seems remarkably consistent for something that pioneered an entire genre and survived mid-00s Square-Enix. I definitely thought it was going to be a franchise hole for me, but I think each installment is just a little too similar to each other for me to want to play more than one every few years.

I played a fair amount of Zestiria, but before that outside of Tales of Phantasia, I haven't played another Tales of, meaning that I had no point of reference. So, when I first played I sort enjoyed a lot, specially the over the top anime stuff, however I would agree with a slow pace maybe and some battles begin way too hard.

Suikoden is a curious case, I am almost curious, given the original work which the series is based on (the Water Margin or Outlaws of the Marsh), if later games, post I and II, have anything do to, expect the whole 108 Stars of Destiny. Also, I sort have this small theory, where high encounter rates, work slightly better when the visuals are way simpler, since everything is more fast than early 3D models. But, also I have to say, that encounter rate was way high that many old dungeon crawlers.

I definitely agree that a lot of older dungeon crawlers have notoriously high encounter rates, but that's often one of the reasons why I've bounced off a lot of them. Like, when I want to talk about why I like Etrian Odyssey so much, a lot of it has to do with the way it deftly balances its difficulty and power curves and also provides enough wiggle room so you're not just slogging your way through trash mob after trash mob.

PS: at some point I will play more Stranger of Sword City and I fully expect to get my ass kicked.

@genessee said:

I'll be nice and say GS4 was made under the assault of an ever-more draconian Konami board and that Zesteria has The Good Tales of Go Shiina Soundtrack.

That next game tho...hoo boy.

Star Ocean is absolutely one of those franchises I look at and go "how are there like five main series installments of this" in the same way that I've expressed incredulity about Onimusha. I've also seen enough of those games' english voice acting to know it'll probably be an entertaining stream in the same way Enchanted Arms was "entertaining."

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@lapsariangiraff: Hey, I just wanna say thanks for your post. I do think Thorton being a manipulative trash-person is absolutely canon, and in general I feel like the writing is a lot more... mean spirited than I remembered it being? Like, I know [FORMER PROMINENT RPG WRITER] has been outed as a manipulative scumbag himself, but I feel like there's a lot of that energy here.

FWIW, I also think you can absolutely still find merit in the game's ideas. I just found the execution way more abysmal than I remembered. Admittedly, I've played and derived more enjoyment from broken-ass weirdo games salvaged from the corpses of cancelled MMOs, so my tastes might be a little broken in this regard.

When I saw you playing this, I said something along the lines of, "I will hear no ill words spoken of this game!"

I would just like to take this opportunity to publicly apologize. To say this game has aged poorly is to insult the very concept of aging. Jesus Christ. This game always had that Obsidian jank; Obsidian jank plus not being a genre they specialize in plus a decade makes this particularly rough.

I'm gonna equip my rose-tinted glasses and not look too closely.

Eh, it's fine. I think there's still... merit to this game? Like, divorced from the fact that it's bad, it has a lot of good ideas. Makes you wonder how the Aliens RPG was going if this is the one that Sega decided to keep afloat.

@efesell said:

There is a single game in that list that I would say is just an unqualified Good Time and a bunch that I would I say "Now I like this game but don't play it."

@genessee said:

Ooooooooooooh there are some OOFs I've played on that list there.

This will be dubious indeed.

Sounds like a ringing endorsement to me! I'm genuinely curious what the big red flags are for the people here. For my part, I think the ones I'm most concerned about are also the ones that might require some... finagling to work properly. King's Quest VIII seems like a nightmare disaster after watching it on GDQ and realizing it was an RPG, while Konung seems... very Russian. In a way that might be fun, and might be disastrous. Oh, I guess Underworld Ascendant also exists, but I'm already aware of how much of a tire-fire that entire game's scope is.

Oh, and don't worry, if I can't get KQ8 and such to play nicely with OBS, I have... backup games.

@efesell said:

I have never understood how people came around to thinking Alpha Protocol was good actually. Like Matt Rories Alpha Protocol is a funny goof and all but man...this games bad.

I think it's absolutely a hindsight thing, because even I was like "you know there are things about Alpha Protocol that no other game does as well" before this playthrough, and I feel like I gaslit myself a little bit. I do think the game does reactivity super well, but... I think the general value I place on reactivity isn't what it used to be.

@efesell: I think it's because some people realize what the game could have been and then remember that as being the actual game rather than just unrealized potential.

@arbitrarywater: I agree about the cringy made-for-TV mid-2000's aspects of the game. Though I always wonder how Alpha Protocol would have turned out if the game had leaned less into trying to ape 24/Jason Bourne and went heavier into some of the sillier Metal Gear-like parts of the game.

The game absolutely leans towards schlock in a way that doesn't endear itself to me, especially when it starts treading its toes onto actual Bush-era Geopolitical stuff. I was gonna make a comparison to Burn Notice (which, IIRC, Jeff Gerstmann also made around the time of the game's release) but I think that'd be mean to Burn Notice. At least that show was episodic and extremely light and had Bruce Campbell.

This game always gets people giddy around these parts so i felt compelled to check it out a long chunk of time ago. There were definitly some cool ideas and i'm always up for spy-shit, but actually playing the game feels rough in a way that even a way older game like NOLF doesn't.

Having played NOLF recently, on stream, I think I'd rather play that than AP, despite my general sense from those first few hours that... it maybe doesn't hold up so great either? Eh, maybe I'll play some NOLF 2, see how that one compares. The Wheel of Dubious FPSes sure is a topic that has been floated around, unironically.

@relkin said:

That was a fun playthrough, quality of the game aside. That list of games for the wheel has me interested, and while I really don't think some of the stuff on that list is dubious at all, I guess that's for you to find out.

I'm really curious about the combat in Tales of Zestiria. Tales of Xillia (the game before it) was such a significant step forward for the franchise in terms of both the second to second combat and companion AI, and has made returning to anything released before it a struggle to play. If nothing else, I do hope they keep the Linking System (overhaul to companion AI).

Tales of Xillia *did* have very good combat, and at some point I'm thinking of doing a "Load Our Last Save" sort of dealio for it and seeing how much I can remember from my 30 hours in save file.

Zestiria, for what it's worth, sounds like the combat is fine and everything else is the problem. I don't think you can link, but the main character can basically Fusion with most of the other party members? I opted for it over Graces F, partially because it sounds like we're gonna be playing it for the podcast soon, and partially because that game is notorious for having "the best combat in a Tales game and the absolute worst story"

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Greedfall is now on Game Pass, and my brother has played it and said it's not bad, so I'm planning on trying it out.

I saw you playing Matt Rorie's Alpha Protocol on stream the other day but wasn't able to watch, I just gotta say, if you speak ill of that game, we will have words.

Free on GamePass or PS+ is the most acceptable price for Greedfall, all things considered.

So uh, when was the last time you played Alpha Protocol? :))))

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@relkin said:

Good stuff, man. Got to cross a number of things off of my "I have this on GOG for some reason; i should probably try it out at some point" list, by watching you struggle with it in my stead. That being said, NWN2 is still something I need to play, just probably not this expansion.

The one thing you're missing here is a definitive ranking of the games you've played. Don't know what criteria you would rank them on (dubiousness? quality? "quality"?), but it seems like the thing to do.

Oh, that Definitive Ranking already exists. It's right here, but you're right that I should've linked it directly in the blog. The list is basically how much fun I had, which I'm not sure has anything to do with actual quality.

@genessee said:

Thanks for doing this. I've been expanding alot of computer gaming history (this and J-computers of the 80s and 90s) so getting some deep dives on some deep cuts has been rad.

PS: ToT, Staglands, and especially Dragon Quarter are aces. Enjoy!

Yeah, excited to check out some actual good stuff after spending the last 6 months playing, uh, not as good stuff. Tower of Time was definitely a real "I played like 3 hours of this game and really enjoyed it, then didn't touch it again for whatever reason." while Staglands was a lot of me being very into that game's entire deal but never getting very far.

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@accolade said:

I got Septerra for like $1 at Big Lots(?) in '99. The only memory I have was that the dialogue language kept changing and I had so many game breakers in the first hour that I couldn't play it.

This is the first post I've seen anyone talk about it.

A ringing endorsement for The Wheel of Dubious RPGs if ever I've read one. The Streaming/Blog series that plays and writes about the games BIG TWITCH is too "mainstream" and "remotely relevant" to play.

Yeah Septerra Core is definitly a grind. I remember killing a few of the earlier enemies and then going to the shop to see if i could buy anything good.. and you see stuff being offered for humongeous amounts of currency that aren't even close to the realm of possible purchases. Like i feel i never bought more than 1 big weapon despite at least spending 8-ish hours in total on that game. But man, i didn't play FF7 yet so i was blown away by the concept of a world with different shells and how that seperates the poor from the rich. And that overworld let you peek through the clouds onto the lower shell at times, which felt like an exciting sneak peek on future environments. Given that i first played this game as a demo, that kind of made it feel like i was able to see more of the game than a demo should let me do :P

I also thought the card system graphically looked quite spectacular. The combination aspect made the mind wonder how many cool summon-combo's there actually were in this game. Septerra Core also does a good job in differentiating the characters visually, while at the same time they still all fit into that steampunky 'junker' vibe.

Maybe i should play through this game sooner or later. I have a weird fondness for most Monolith games after all.

Well, you're definitely the person who was the most positive on Septerra Core when I mentioned it in the discord, so clearly the game did its job for a certain facet of people. Once you get past the obvious paralells to Final Fantasy VII, it seems like it's one of the more "well-made" games I've played for this feature, but my patience for slow JRPG battles extends only so far these days. If I'm going to invest in something like that for the long haul, it'll probably be something a little weirder.

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Generally liked Septerra Core when I played it umpteen years ago. It was a regular in the bargain bin at GameStops and other game shops, and I'm glad I gave it a try. There wasn't much for JRPGs on PC back then.

It seems like that's the context which would make that game work. I think in terms of actual *quality* it's probably one of the better games I've played for this feature, and if not for the slow-ass battles I probably would've given it a "1" on the scale.

Something I also neglected to mention in my write-up is that it has solid voice acting for a game of its era, and it seems like there's a lot of it. sure, I played the entire thing in a tiny-ass 640x480 window, but it's got production values.

@mento said:

You've pre-empted two of the games I'd earmarked for next year's May Maturity playlist, though to be fair they were plucked from the remaining dregs in my Steam library and I wasn't too hot on either to begin with. Might still give Drakensang a spin, but I suspect I'll have already maxed out my German CRPG tolerance after an inevitable Gothic III playthrough. (Maybe instead I'll make next May's theme "CRPGs that only look like they're twenty years old" and put Eschalon III and a few other Indies on there...)

Anyway, my thanks as always for being the proverbial canary in the coal mine for these bad (and/or tedious) boys.

Very glad to be the test bed for "Mento's May Maybe I shouldn't play these." I've only got one game left for this current wheel, and it's Might and Magic IX. You'd better believe that is just gonna be 3-5 hours of me going "BUT IT'S ACTUALLY NOT THAT BAD GUISE" as my chat looks on in disbelief and I threaten a full playthrough. If there are any other questionable games lurking in your steam library you need someone to taste test beforehand, let me know.

One of the things I've been talking about doing to fill that void is showcasing the fun, smaller RPGs I've also managed to amass large quantities of. I want to play more Underrail and Serpent in the Staglands at some point, and also I dunno maybe this will be the excuse I need to play Shadowrun Dragonfall. Plenty of opportunities to clear through various Steam and GOG backlogs under the pretense of "streaming" "video games." Definitely can tell my brain has been at least slightly ruined by streaming because I think about games in terms of the content I can produce with them.

Of course... the immediate future is gonna be a lot of Dragon Age II. Also I'm considering getting both a capture card and a scan converter so I can stream console games on native hardware, including my PS2 with the fancy-ass $30 component cables I bought. Still need to justify buying Xenosaga, Breath of Fire Dragon Quarter, and those Shadow Hearts games six months ago.

Drakensang was one of those ones I always wanted to check out. Now I don't have to. Thank you for your service.

I actually have Blackguards in my Steam library, so I should definitely get around to trying it at some point (I want to say I tried a demo of it and that's why I bought it). I had no idea it was part of the same world/system as The Dark Eye.

Blackguards and its sequel are neat games, but I must needs emphasize that both are still very "European Extreme" in their difficulty and encounter design and there's zero shame in dropping to easy. Definitely worth a look though, and I might inevitably show them off on stream one of these days now that I've remembered their existence.

After I watched your stream I was remembering some aspects of Drakensang (which I played until the end).

Like you said, Drakensang does have this really weak start and that is because what they are trying to do is the classic concept of “plot which start by threads which appear unrelated and trivial, but they connect to something bigger” (I feel that a lot of post BG games tried to do that).

Problem is that the game have around two to three threads you start to follow (the main one being about Aldo murder) until they connect. But that this take forever, it takes so long that when I played I sort both forget what I was doing before and after, all becoming a blur. So when the main plot kicks in it does so late that you might don't care or simple don't stick, given that character and plot are introduced very late.

Yeah, to be clear I think there's probably a decent game buried somewhere in Drakensang, but I fully and willingly invoke my right to not play any more, having not been very invested in those opening hours. A lot of that patented Eurojank ambition comes from its implementation of The Dark Eye's mechanics, seemingly wholesale, and if nothing else I'd like to see the highlights of someone else's playthrough, even if I'm not sure I could manage my own.

@genessee said:

CRPG devs trying their hand at that high-falutin' JRPG world they got clued into via FF7's PC port never did as gracefully as JRPG devs who had a PC-98/working ENG->JPN faq going for IBM-compatables trying their hand at that.

"Western RPG devs trying to make a Final Fantasy" is really one of my favorite weird micro-trends of the genre; not just for how strange it is, but also because of how much it's the product of a specific time and place (namely the 90s anime boom and FF VII being the biggest video game.) It's not dissimilar to how a bunch of Japanese devs tried their hands at making bad cover shooters during the Xbox 360 era... but you know, more fun because the games they're trying to imitate were colorful and weird instead of brown and staid.

But yeah, I'ma say that "Japanese developers trying to make Wizardry games" were probably more successful at their job than the other way around, and the small niche of hardcore dungeon crawlers out of there is proof of that legacy.

@daavpuke said:

Man, I have fond memories of both these games. Well, frankly, I forgot Septerra Core existed, until this unlocked that. I guess it would show its age now, but these were both great when I played them. Though, I always compared Drakensang more to emulating Oblivion, much more than Dragon Age. This was a nice trip, thanks.

Thanks for reading!

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@relkin said:

Ultima 9 seems like something I have to play at some point; I probably own in it on GOG, and yeah if you removed the HUD from Dungeon Lords it totally looks like another fake game that's briefly on screen in some cable crime procedural.

Was this the climax of this ill-fated endeavor of yours? Two 5/5's more or less back to back is going to be hard to top. I mean, I'm really looking forward to Drakensang, but I suspect things like Septerra Core and Thunderscape aren't going to...bring it in the same way these games did.

This is 100% going to be the high point of dubiosity for this feature, although the I think we still have a couple of bangers left. Predicting it now: Thunderscape is going to be the game to watch. Might and Magic IX is also a blatantly unfinished, ugly, janky mess, but that stream is just going to be 2-5 hours of me saying "this isn't so baaaaad, look!" before you all look on in disbelief and I finish the game in front of you. Also very interested in giving Storm of Zehir an earnest shot, because I remember it having ideas,and then executing on those ideas poorly.

Let's Player Kikoskia did a series on Ultima IX, which he either recently finished or is almost finished with. I watched a surprising amount of it while doing various things and yeah, that definitely looks like the kind of game that does horrible, unspeakable things to a franchise.

I saw that, and I think Kiko's playthrough is going to be the thing that saves me from attempting to play much more Ultima IX.

@mento said:

Sometimes I wonder if the only reason we don't have a Wizardry 9 is because Ultima 9 and Might & Magic 9 exist. Unless you're Final Fantasy or Tales, 9 is one too many.

Man, I hope Ys 9 is good...

(Dungeon Hack was a real weird, potentially fun idea but I wish they'd balanced it for a party. It does get a bit tedious just having one guy in a D&D setting, even if you make them a Fighter/Cleric/Mage.)

To be clear I played more than the one run I did on stream and I think it's a lot of neat ideas, but doing a solo character bit with AD&D rules isn't the most thrilling thing in the world, especially with how featureless a lot of Dungeon Hack's randomly generated environments are.

The thing about Dungeon Hack, is how by accident it points how this more free movement style of Dungeon Crawler depend on balance of many aspects. Like simple having a single character make the whole side step or back step in a tedious process, specially if you play with anything outside Fighter, Cleric, Ranger, Paladin or variations.

The dungeon customization for the time works sort fine and at least allow you to set something so your class choice won't hurt much (like disable draining levels or water levels in case you play as thief or something else).

Some small fun facts I just remember about the game:

  • Playing as Cleric or Cleric/Anything was a sort of easy mode, due spell such as Create Food (which solve all food problems and free space in the inventory), Healing (which speed things a lot) but more than anything: Spiritual Hammer, in the tabletop and most game is sort useless, but here, its amazing because is a ranged attack (you throw the hammer, but it returns to you) which cause damage twice (as hit the enemy and returns, at least if memory didn't fail me). This mean you can hit enemies with a range attack for most of the game if not all of it.
  • Later levels you do find some artifacts.
  • One dungeon customization option is allow enemy spellcasters, which amazing because due AD&D rules, any monster or enemy which cast spells give a lot of XP and if you enable the option, at least one level will be full of them, but their spell are too weak and you get a lot of XP.
  • Sometimes you can run entire levels filled with oozes which eat weapons, which were quite annoying.

I wouldn't be opposed to playing more of it, but I think it's definitely more of an *interesting novelty* than a true dubious RPG. I bet going through Dungeon Hack as a pure-class mage, bard, or thief would be an experience though. A bad experience.

@genessee said:
@mento said:

Sometimes I wonder if the only reason we don't have a Wizardry 9 is because Ultima 9 and Might & Magic 9 exist. Unless you're Final Fantasy or Tales, 9 is one too many.

Man, I hope Ys 9 is good...

(Dungeon Hack was a real weird, potentially fun idea but I wish they'd balanced it for a party. It does get a bit tedious just having one guy in a D&D setting, even if you make them a Fighter/Cleric/Mage.)

All Grid 'Em Ups which feature a single character can get REAL dicey, period. Like 4-teamers can be deriative or feature-poor but maaaaaaaaaaan those singles most of the time.

Vaporum does the solo character "Side-Stepping, Rock-Dropping, Real-Time Square Dancer" well.... and that's about all I can think of.

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@genessee said:

Gotta say, for between Divinity 1 and Divinity: Original Sin 1: Just Listen To Prokrovsky's OST Instead

Yeah, that seems like the thing to do. Well, at least the visual novel/politics sim part of Dragon Commander is a lot of fun, even if the overworld map and RTS stuff is genuinely sort of terrible.

I think that Divinity 2 sort suffer from a "Hinterlands" style of problem, because in all my attempt at playing I could not pass beyond that initial valley and maybe that tower.

I wonder if because, despite some highlights here and there, the initial setup is too slow build up for the game main theme, much like you said, it does take forever to get the whole dragon stuff.

On the subject of Lionheart, I don't know if because right now I am replaying Granado Espada (and trying to write about), but I have been thinking about games which try to use different period inspiration, but many of them almost use no elements of the said period (maybe a gun and a top hat here and there) so it all feel very medieval, despite the different setting. All I knew of Lionheart for a long time it that Maquiavel and some other figures where there, but it was a standard rpg.

I think it's less of a Hinterlands problem, as @sethmode said, and more just a problem of bad pacing. It's less "we made this introductory area too big" and more "we made the introductory act way too long." I feel like the 10-15ish hours it takes before you're doing cool Dragon shit is indicative of how Divinity II never really puts its best foot forward despite having all the component parts of a competent eurojank RPG.

I feel like Pillars of Eternity is a pretty good example of a game that takes place during the "Age of Exploration" and is actually reflective of that, technology-wise. Not just with all of the matchlock firearms, but also with how much those games are about colonialism, especially the second. You can tell Josh Sawyer is a history nerd, basically, and that's probably half of why I like those games and their worldbuilding so much.

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#9  Edited By ArbitraryWater

@bladeofcreation: To clarify, Lionheart takes place in the mid-1500s and the stuff with Richard and Saladin is the instigating incident that brought magic into the world (your character is the "Scion of Lionheart" and one of the inheritors of his legacy etc etc.) It's pretty goofy with its history, but it's not *that* out of whack. Basically, think Assassin's Creed but fantasy instead of sci-fi, and without the pretension of taking itself remotely seriously.

Like, Shakespeare's quest is literally to recover his muse (who is a magical spirit) from Shylocke, the villain of The Merchant of Venice. Also at one point you encounter Miguel Cervantes acting like Don Quixote. It's that level of writing.

@sparky_buzzsaw said:

I still can't believe I wasted like a month of my life playing Ego Draconis. I have no fucking clue why. That game almost killed my enthusiasm for RPGs.

Boyyyyy I'm sorry. Just... woof. That game is too boring to deserve that sort of time commitment. I had more fun playing Ultima IX on stream today than I did with any of my time in Divinity II.

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A lot of old MMO nostalgia always gives off some real “and we went uphill both ways IN THE SNOW” vibes. watching your streams earlier this year clarified how much that stuff does not work if you start at the ground level without a group of friends willing to make the same poor choices as you. There’s something very fascinating about that, especially with all the additional bolted-on features to circumvent the hardest part of the early game grind.

But yeah, it seems like you had a bad time. It’s cool that FF XI exists and is still going on, but let me say from experience that XIV seems like the same person’s MMO.