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Ares42

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Ares42

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#1  Edited By Ares42

To be honest I found the episode sort of disappointing. While I understand his opinion he's basically commiting a "sin" which he has probably been the target of himself several times, mis-informed fearmongering. I'm not gonna deny that there's probably plenty of people that's fallen into the trap he's talking about, but at the same time there's a lot of people that play MOBAs and live completely normal lives (heard something similar before?). Perpetrating this image that DOTA will devour your life doesn't really serve anyone.

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Ares42

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#2  Edited By Ares42

At first when I watched the QL I thought it looked very much like Dust: An Elysian Tale , obviously not the art style but the gameplay. After watching the whole thing though they aren't quite that equal, but I'd still say they're pretty similar.

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Ares42

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@shagge: You're pretty much onto it, but the sad thing isn't really that people behave badly on the internet. The sad thing is all these other people that keep legitimizing it and bemoaning it. The fact that things like Twitter is being treated as something relevant and important, people spending a lot of their days gobbling up any piece of "news" they can find, media focusing more and more on personalities and user feedback rather than stories. It's just tabloid shit gone to extremes. They talk about how not a week goes by without something "disgusting" happening, but guess what it's only that way because there's people out there digging for it and even more people gobbling that shit up. It's always been there, the difference is just that society has chosen to revel in it instead of ignoring it.

All in all, it's just people not understanding the world they live in.

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Ares42

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#4  Edited By Ares42

@helios1337 said:

I've been using the gamepad instead of the wiimote and haven't really had any issues. You are able to lock onto specific areas which makes up for not having precise aiming controls. Having the map on the gamepad is a huge help and being about to rotate your view instead of snapping it constantly behind your character is nice. Both sets of controls work well, and can be used simultaneously. I'm mainly using the gamepad because it rarely gets any use other than NintendoLand.

Also, when you lock onto an enemy or object, press B to make all your pikmin charge at it.

This works great, except for on the last boss =/ I enjoyed the game greatly up until that point and have yet to go back and finish it. It's sorta unfortunate that the main controller for the console doesn't really give you the fidelity you want to play the game well.

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Ares42

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#5  Edited By Ares42

Although they might not sound similar I enjoy exploration and game mechanics for pretty much the same reason, learning and understanding new things. The concept of feeding my curiosity and getting results from it is always rewarding.

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Ares42

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@dallas_raines: well, that would mean most of them have been hormonal teenagers at one point and should have some understanding of why people do the things they do. Nevertheless that's not really what I was talking about.

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Sometimes I wonder how so many people in the gaming press can be so disconnected from their viewership.

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Ares42

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#8  Edited By Ares42
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#9  Edited By Ares42

@zeik: That was pretty much point. By implementing real AI you would see a ton of gameplay experiences getting out-dated as they just don't work that way. Hopefully some would evolve, but most of them would probably start leaning towards what we already see in multiplayer games as those are already proven concepts that work with "intelligence" on both sides. It could just as easily homogenise games rather than making them more diverse.

Of course, noone says that every game has to have real AI and it would be great for the games that it serves, but I'd say it's just as much of a rabbit chase as real graphics.

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#10  Edited By Ares42

@zeik: I didn't say that's all it can do. I agree that it would probably be great for the presentation of RPGs, but if it bled into the gameplay most RPGs would require some serious redesign to not become incredibly frustrating experiences. Could you imagine fighting a dragon in Skyrim if it had real AI ? It would be completely impossible, or at best it would force everyone to play a very specific style.