It's funny how aiming is actually a hindrance because you're gonna get pounded if you're stuck in one spot for too long. I've been mostly dual wielding so no aiming anyway for me.
I'm a bit disappointed that Brad and others have been so brainwashed on the call of duty way for so long that they didn't even know how pointless it really is in this game. I only found this out myself last september 2013 when I played it at the eurogamer convention. I was like, "wait, the hipfire is pretty good...no wait, it's great...I don't have to stick to cover and can run+gun...omg this changes everything!".
Syndicate 2012 was much the same way. The game begged you to run around the levels dashing, dodging, sliding-into-neck-snapping at every turn. It always pained me to see people in co-op sticking to cover and playing it like Call of Duty.
If Wolfenstein plays half as well (and from all accounts it sounds like Wolfenstein plays better) then I can't wait to pick this up next week.
I loved Syndicate, and Wolfenstein is better :D Gibbing was fun in Syndicate with the shotgun, and here more weapons gib. Sniper (Marksman Rifle got in chapter 3 on the very top tower) to headshot gib is even better than the great Gears of War!
There is even a dismemberment perk XD