Is the multiplayer still going to be 6 v 6 with ai controlled soldiers?
That was a major turnoff for me in the first game and if it is, then it kills any interest I have for this game too. Watching my friend play all the maps looked so lifeless and empty.
You know Brad is being Brad when Jeff knows more about the mechanics of a moba than Brad does.
It honestly surprises me that Jeff seems to dislike mobas so much. Whenever I see him on this kind of content, he always seems to demonstrate a solid understanding of the base mechanics behind them.
The 'it's not really 8-bit' thing is my new favorite type of video game pedantry. It has eclipsed 'it's not really a Rogue-like.'
Yah it's really silly. We all know by now what is meant by "8-bit styled." For someone to stand up and say "thats not 8-bit thats obviously 16-bit" is the epitome of whats terrible in videogame culture.
A quick trip to twitch.tv, xbox live, or a few matches of just about any moba will quickly change your opinion on that matter.
Can someone explain to me why Brad clicks 4-5 times in the same spot? I'd understand if he was making adjustments or changes, but it's in the same basic spot every time. Why?
Habitual at this point from his past experience in SC2 and Dota 2. You keep clicking in those games to keep your muscles loose since you want to reposition or juke as many abilities as possible.
It looks exhausting, and if you were wanting to accomplish that, you should probably be making at least minute adjustments. Also seems a very very good way to develop RSIs.
I can tell you after far too many years of playing League of Legends, it eventually becomes second nature and you don't even notice that you're doing it.
I'd assume that goes double for any experienced RTS player.
As someone who really liked Dark Souls 2, quite possibly even more than the original, I had a hard time understanding why so many people seemed down on it. I still think some of the more radical voices are just people who have a hard time with ranges between 'worst thing ever' and 'best thing ever,' but with Dark Souls 3 I think I am beginning to understand.
I'm with you on the Dark Souls 2 thing. After playing that, it's extremely difficult for me to go back to the first game, it feels far too rigid and clunky. Also reminds me that whoever decided the jump button should be the same button as roll and sprint, and that you'd need to be in the process of sprinting to jump in combination with the former, probably shouldn't ever touch anything related to game mechanics ever again.
My experience with Demon's Souls was similar, I started with Dark Souls and, after going back to give it a try, I found Demon's Souls really rigid and hard to play.
It's kind of amazing how quickly these games evolved to the point where their sequels just feel like leaps and bounds improvements in terms of playability. While the jump between Dark Souls 2 and 3 feels far less severe, I'm curious if I'll eventually feel that way about the second one as well.
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