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bearshamanbro

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bearshamanbro

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#1  Edited By bearshamanbro

I've seen quite a few HHGS videos and he is entertaining just to see how people interact with him. I'm a fan of just his interviews. He really does open people up and he gets people excited to talk about what games they're working on. Even if you haven't heard of him, he does get lots of insider access and regularly gets access to big names in the industry. With that said, I'm not sure how he would fit into being a guest on the Bombcast. i fear HHG would sound very 'amatuerish' on the podcast as I don't think he could hold his own in discussion. A lot of dumb crap can come out of this mouth. On his regular podcast everyone else argues and challenges him on this stuff, but it would be awkward on the Bombcast if they didn't reign him in. Who knows though, it could be two hours of craziness. He'd be good on the Live show.

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bearshamanbro

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#2  Edited By bearshamanbro
@christ0phe said:
" @Berezov: Why do people hate the fade so much... I kinda liked it "
From my personal experience it felt like I was just jumping through hoops and like others said it was sooo long. If I played through it again I'm sure I could get through quickly but the first time it felt like I was in there 5 or so hours because I wasn't sure what to do. Was too bad as the fade is a really cool idea and I did like certain aspects of it.
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bearshamanbro

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#3  Edited By bearshamanbro

Yeah, it definitely will take some time to feel natural. The biggest thing is getting used to drawing and not seeing your hand while you do it. This may seem elementary but I would practice just drawing lines until you get a good control on the movement and varying the pressure. Another thing to practice is sketching at different zoom levels and to see how that affects line quality. One other tip is to regularly rotate your canvas instead of forcing a difficult movement. You probably do that a lot with paper/pencil but many don't think to do it in Photoshop.

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bearshamanbro

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#4  Edited By bearshamanbro

FInal Fantasy III soundtrack. At the time (maybe still is) those were some epic tunes. Especially the end boss.

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bearshamanbro

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#5  Edited By bearshamanbro
@Humanoid:  I have a Intuos4 medium and I also have the old Graphire 4 (3 x 5?). The Graphire4 (~100) was a very good entry point to drawing on the computer. I'm a graphic designer and used it at my job masking photos for years. It's quite capable and I'd actually reccomend starting with the bamboo for two reasons. One, you'll see if you actually like drawing on the computer as it does feel totally different. After trying it you might not like it, a lot of people still draw on paper, scan into the computer, and then use a tablet to color or touch up the line art. Secondly, if you like it you can get a good feel for the size that you like if you decide to upgrade in the future. The Intuos line is a pretty big investment and you want to make sure you nail down the size that feels best for you. Also, don't assume that bigger tablets are better, it depends on your drawing style and if you draw more with your wrist or your arm. 
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#6  Edited By bearshamanbro

That stache is a work of art!
 
Did the game feel good? I love SFIV and have put tons of hours into it but I just didn't know how a 3d engine would feel with MvC. I always felt SFIV felt slightly floaty but worked pretty well for it's slower pace. Because MvC is a lot faster paced, I am a little worried about how tight the controls will be. I assume it' a lot like Tatsunoko vs Capcom but i haven't played that game at all.

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#7  Edited By bearshamanbro

Sorry guys, didn't make it in...I don't think Capcom was prepared at all for the turnout. I'd say at least 600+ people showed up for this. Got there an hour early and in 1 hour after it started moved about 5 feet in line.

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#8  Edited By bearshamanbro

If anyones is in Chicago, there is a Marvel vs Capcom 3 Fight Club tonight. Everyone who goes will get a chance to play the TGS build. If I make it I'll post some impressions. 
http://bit.ly/bVEqo2