@Tuffgong: PC is an open platform. How does 30fps work with a vsync'd 50Hz monitor? Do I get fixed 25fps (alternating frames) or is the game actually hard-coded for both world state and render output at 30fps and so I get a stuttered update rate that doesn't accurately reflect time passing and a smooth input monitor - the world is sampling input as 30 discrete blocks a second while the monitor is showing a jumping framerate between 25 and 50fps that averages to the 30fps the engine is rendering).
What about a PC with a 100Hz screen?
This is why you have to think about stuff like this (Hell, console gamers have to think about this as the two world standards for SD are 50 and 60Hz) and why not thinking about this stuff means your product will fall short of working correctly.
this is why i think its wise to wait until we have 'facts' instead of just conjecture.
Android is awesome. I'm not here to sway public opinion but having used both extensively I have to say that Apple does things wrong in so many ways and people just don't know any better.
what am i missing then as an open minded iOS user about to buy a new phone. im not a apple fanboy or anything weird like that but i have loved owning my 3GS for the last 3 years and love iOS. i love how clean and simple it looks and the selection of apps on the apps store means i always have something new play play on my lunch.
but im open to change and would love to know what i would gain from the switch to HTC nexus android phone.
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