



INT. BLACK MESA LAMBDA LABS
GORDON FREEMAN is roaming the halls, being chased by the deadly XEN ALIEN SLAVES. He approaches a big red emergency exit door and pulls the handle. The door refuses to budge. On the other side of the door, GORDON hears a voice. It is DOCTOR KLEINER.
DOCTOR KLEINER
Ah, yes! You are from the Anomalous Materials Lab, I remember you.
Noticing the scientist, GORDON taps on the safety glass and points at the handle.
DOCTOR KLEINER
I can't be bothered right now Gordon, I'm rather busy.
DOCTOR KLEINER simply stands there for a moment before brushing off his lab coat. GORDON thrusts his full weight against the door. It still does not budge. He jiggles the handle.
DOCTOR KLEINER
Have you seen my coffee cup?
GORDON FREEMAN looks puzzled. Nervously, he glances back and forth before jiggling the handle a second time.
DOCTOR KLEINER
Why do we all have to wear these ridiculous ties?
In the distance the unearthly language of the XEN ALIEN SLAVE can be heard. The stomp of its hooves is steadily drawing closer. GORDON FREEMAN reloads his pistol to find he barely even has a full clip left. Fed up with DOCTOR KLEINER, GORDON FREEMAN pulls out the Crowbar attached to his HAZARDOUS ENVIRONMENT SUIT's belt and begins prying at the emergency door.
DOCTOR KLEINER
My God, what are you doing!
DOCTOR KLEINER takes off running in the opposite direction, waving his arms in fear. No matter how much leverage GORDON has, the door does not so much as even creak. As GORDON turns around to find another passage, he is met, face to face, with a XEN ALIEN SLAVE. GORDON does not even have time to grab his pistol before the ALIEN pushes him to the ground and begins charging green electricity. Knowing what's next, GORDON FREEMAN closes his eyes and braces for the worst. There is a gun shot. Gordon opens his eyes to a dead XEN ALIEN SLAVE laying on the floor to his left side. On his right, stands Security Guard BARNEY CALHOUN. BARNEY helps GORDON stand up.
BARNEY CALHOUN
Hey, catch me later. I'll buy you a beer.
Phantasy Star Zero, as the name implies, is set up as a prequel of sorts to Phantasy Star Online – though the story of the two games never actually connect to one another, and only share vaguely similar themes. Regardless, Zero uses this as a jumping-off point, tinting the entire game with shades of the wild west pioneers of yesteryear – and many of the concepts are presented as if they are precursors to what would be seen in “later” PSO games. After picking between the three races and which class you’d like to be (long-distance Ranger, short-range Hunter, or magic wielding Force), you’re thrust in to a ruined world polluted by an ancient war that was wiped from the history books. As mankind “pushes back on the edge of oblivion”, it becomes your job to find out what really happened, and possibly prevent it from ever happening again. As is the norm for games based off of Phantasy Star Online, this is done through one of two major modes: a singleplayer story mode and online multiplayer. Singleplayer, though not as grandiose with its production values as Phantasy Star Universe, has a considerably deeper narrative than Phantasy Star Online; each of the three races has their own story thread that focuses on the same events from differing perspectives. Though there are brief glimpses of fully-voiced animated video, the story is largely told through text narration – and while the translation is top-notch, the same cannot be said for the source material it’s translated from. Plot twists are visible from a mile away, dramatic sacrifices have all the emotional impact of a pillow fight, and the few attempts at comedy are flat, leaning on well-worn anime stereotypes (with illusions to tentacle porn and more). Once you’ve seen one race’s story mode, there’s not much reason to endure the other two.
However, the story mode in the PSO franchise has never been anything more than window dressing for the real meat-and-potatoes of the game: online multiplayer. It’s here Zero shines. ( Continue reading...)

