Yeah, they copied the Tribes: Ascend F2P model, which is one of the worst F2P models out there and I stopped playing that game because of it. In this case it is also Pay2Win in specific cases. Ex: In one on one airfights, the person you are battling could have spent a bunch of money and have a much better vehicle with more varied weapons. For the sake of argument lets say you guys are on the exact same skill level. If you're someone who hasn't spent any money and the other guy has, your vehicle will be inferior. You could even have spent the few certs you have to unlock the same upgrades as the guy, but his might be of a higher level since he spent a bunch of money. So pay money and you have an objectively better vehicle than someone who did not. If that ain't Pay2Win... You can make the argument that you could just spend the time to unlock that stuff, but in saying that you have obviously not played PS2 and seen how long that would take.
I think everyone can agree on the weapons being way too fucking expensive. It is absolute bullshit that I need 1000 certs (that is a shit ton of time for those of you that don't know) to get a lock-on rocket launcher. My only option for AA as infantry is to grab a burster MAX, but I don't wanna do that when there are only 1 or 2 light aircraft harassing our sunderer, especially when Heavy Assault is my primary class. Or what if I want a different anti-infantry weapon for my MAX? That especially goes for the different types of weapons/upgrades for vehicles, too. I have no problem driving people in a Sunderer, but I'd never pull one because mines has jack shit on it and I'd rather not waste the few certs I have on it to actually have that thing be useful compared to others.
I absolutely love the gameplay in PS2, but I do wonder when I'll start to tire of the model. Having to play a ridiculous amount of hours or way too much money just to unlock one weapon is stupid. In numerous situations my character is objectively inferior to someone who has paid money. And I say this as a player who bought the damn XP boosts, so I can't imagine how a totally free player feels. Tribes: Ascend lost the majority of its players because of its model. I don't think that will happen to PS2 because it has a much larger and loyal fanbase, but I do believe many will tire of the model. Truly breaks my heart to say that as I love the game and am still having some fun with it.
Valve has kinda perfected the F2P model with TF2 and Dota 2 (never played Dota 2 TBH, but I know that all the characters are free). With TF2, you will never feel inferior in a situation with the default weapons and the cosmetic stuff ain't hurting the free players.
@seannao said:
What's wrong with supporting their work?
Also pretty surprised nobody's set up a GB outfit yet!
There is a GB outfit and its a bunch of fun when there are enough people are online. And I have no problem supporting the game (I've bought a bunch of boosts), but their current model is stupid in so many ways. I honestly would take the subscription model over this if it meant that everybody was on equal footing and had access to everything in the game.
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