Jab frame advantage, timeouts, the way the damage scaling works, throw range decreased making throws nearly non existent leading no opportunity for frame traps and such therefore far easier to block again leads to timeouts, the roll after knock down takes away any kind of wake up mix up game not allowing you to build any kind of momentum, gem system unpractical in a tournament, launched with tons of bugs and infinites, very unbalanced, supers take far to long in both real time and game time, the on disc dlc pissed alot of people off, lastly something i haven't seen a lot of people complaining about but for the little time i played the game seemed dumb was the blockstun on jumping attacks unless it was a meaty jump in jump roundhouse to crouching jab isn't a true blockstring you can dp through it.
I think that's about it unless I'm forgetting anything.
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