Clubsandwich? What are you talking about? Lmao, Tom was talking about me and him playing L4D... last time I checked you weren't there!
ChestyMcGee's forum posts
Just watched the footage of the GB team playing the highly anticipated Left 4 Dead on Versus Mode, where the Survivors must fight as normal to the many safe rooms, with the twist being that the 'boss'-zombies are controlled by other human players. In Versus, the damage is about equal to playing the Campaign on 'Normal'.
Very good; if I had the money I'd pick this up right now, but alas I'll have to wait until Christmas.
I’ve been following L4D, though somewhat loosely, since the day it was announced and all it had behind it was a couple of screens and a concept. But that concept was perfect. Four human players, working together to get, quite simply really, from point A to B against hordes and hordes of undead. Throw in the choice to play against the humans as particular 'boss' zombies and you've got a great idea. I immediately told all my nerdy friends and, luckily, they agreed it sounded awesome. A year goes by and, at least among me and my friends, Left 4 Dead is hardly mentioned again.
And then the demo comes out.
This is seriously one of the best games I've ever played. Although technically it's nothing special, and on singleplayer it's rather dull. But play this with your mates on the hardest difficulty and it is one of the most rewarding experiences you'll ever... um... experience. Seriously, it's that good. The only draw backs to it, to me so far, is that it can make everyone very pissed-ff with each other when it all goes wrong. So many times my mate David has turned around, shat a brick in his pants and shotgunned me at pointblank range or someone will idly step on a Witch (the baddest zombie in the game, who ignores you unless you get in its way), spelling doom for the whole team.
From an entirely technical perspective, the game looks fairly average. Although the lighting is incredibly good and suitably eerie, courtesy of the Source Engine, and most of the textures are decent enough, the weapon models and animations are terrible - but that's mainly because the game has been made by the people who co-developed Counter-Strike, a game infamous for having shoddy, un-detailed weapon models and terrible animations and sound effects. Also, so much of the game's props are recycled from Counter-Strike and Half-Life 2, indeed the M16 sound effect is the exactly the same as the one from CSS, that it almost feels like you shouldn’t be paying for a whole game.
But when the hell are you going to notice any of that stuff anyway!? The game is so faced paced and exhilarating, that I'd find it strange if you were to notice that the character's wrist is abnormally thin and his hand huge and bloated when holding the shotgun... oh wait I just did. That's beside the point though; that's just me! Seriously though, the little niggling visual impairments aside, this is one good game.
It's also full of intricate details too, that one might not expect, for example shooting at a car sets off its alarm, bringing a whole hoard of flesh-eaters down on you like old ladies to Cliff Richard. Things like this demand the player's full attention and makes communication and working as a team vital to success.
I really do recommend L4D to anyone. It's so easy to enjoy, whether your happy to coast along in easy mode - just for the ride, or whether you want to die over and over and over again for the complete satisfaction at finishing a level as a team on the hardest difficulty. Whatever you choose, you're sure to love Left 4 Dead.
I CAN'T FUCKING WAIT TILL CHRISTMAS NOW!
IT'S CALLED OPINION. YOU DON'T HAVE TO AGREE. IT'S NOT A SERIOUS REVIEW BY ANY MEANS. I'LL BASH WHAT EVER I WANT AS MUCH AS I WANT...
... and GTA IV and The Edler Scrolls IV: Oblivion.
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