@Djeffers03: I'm with you. Apart from that, people really need to stop using Twitter in such ways. GP should have tried to find email address or real contacts like agents and tried communicating that way. Will still acted like an egomaniac though.
I think you've got to be smoking something to think that either Fallout 3 or Borderlands somehow needed DLC. And as for proposing that releasing incomplete games is somehow a good idea, whether DNF is an extreme example or not I don't know. Ill-thought, bizzare and a clear attempt to appeal to the zeitgeist probably. You actualy want developers to release bodged games and then charge you again to fix them?
Starting? Wasn't this all predictable (and predicted). I mean in some ways it makes good business sense, getting paid twice for the same game as it were. I suspect though that the way to really make money is more like Gearbox's approach with Borderlands. If a game is successful then people usually want more of the same and DLC provide an even quicker turn around than the old expansion packs. This arm of the business is still pretty new and will still shake out some. In the mean time there's still going to be the odd case of Horse Armour and some very rare Burnout Paradise.
@jonnyboy: I can't get behind that theory. If you'd said that space was a contributary factor then I'd say you might have a point, but all about the storage space? No I don't think so. So much else has happened in game design that with that sentence you have completely dismissed. Designers have become alot better at spacing out trials and rewards and keeping that difficulty a curve rather than a precipice. So much so that these days sudden spikes in difficulty are usually noted whereas when games first took off they weren't commented on basicaly because that was the norm. If I was to name one thing that available space had had an impact upon in games it would be the graphics and I don't think I would be the only one. Games like Tir Na Nog and Jet Set Willy can hardly be accused of selling the player short in terms of length of gameplay can they?
@Microshock: People like feedback, especialy non-judgmental points earning feedback. Whilst what you say is true I can't see many people persuading their mates that sticking on a pop video and dancing alot would be a great party game. Dance Central with it's neutral referee and instant feedback though might be an option. For me both new control sets are too expensive with too little going for them right now.
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