Somebody help with Banjo Kazooie. Here's what I know: Banjo Kazooie is a well-made, much-liked platformer for the N64 that is slightly rare, BUT I've also heard it described as the beginning of the end for the 3D platformer (what with it being a ridiculous fetch quest). I've also heard that it doesn't really hold up like say, Mario 64.
I hear Banjo Tooie is a piece of crap.
I heard that Nuts and Bolts was an incredible surprise that manages to not really be like its predecessors at all. I've thought about getting a cheap 360 recently for the express purpose of playing the games I missed out on as a previous PS3 owner, with Nuts and Bolts being a driving force.
Everybody on the Bomb Squad seemed to love Nuts and Bolts to death.
As someone who was late to the game on that franchise, I hopefully can look at it without my glasses getting too rosy. Nuts and Bolts is the first game that I played any substantial amount of. I adore it and think it's one of the best games of the last generation. If you haven't seen the Giant Bomb TNT on it, you may want to check it out to get some idea of what it's like. What the TNT doesn't really show, however, is the fun of building. If I remember correctly, in the video they mainly stick to slightly modified versions of vehicles that the game provides, but you can build some really wild stuff. The game's physics are wonky in a way that is permissive of unbalanced, nonsensical vehicles. They don't slap you on the wrists for building something that is completely unwieldy, so I had a ton of fun building the most absurd vehicles that I could to complete challenges in single player.
Since I loved Nuts and Bolts, I picked up the 2 N64 games on ebay. The first game was quite good! It has a lot of charm, and it doesn't overextend itself. You don't have to do too much fetch-quest stuff if you aren't a completionist, but the game won't be fun for you if you don't like some degree of hunting around for things. Overextension was my big problem with Tooie. They tried to cram in too much, and it got to be a chore pretty often. The worlds felt big for the sake of being big, and they pushed the hardware too hard, making the framerate pretty crummy (which I hear isn't an issue in the XBLA re-release). There's still plenty of fun and personality in the game, but too much filler. I never finished it.
Whether or not Banjo Kazooie holds up to Mario 64 just depends on what you're looking for. Mario 64 has better platforming and has a faster pace. Banjo Kazooie isn't about pulling off skillful jumps, and is more about exploration. I definitely prefer Mario 64, but plenty of people prefer Banjo. I feel like it's one of those things where you prefer whichever one you played first.
To address the topic as a whole, I don't buy it. I don't think that a musician posting up some musical notes suggests that Banjo Kazooie is returning. It's probably just a piece of a song for whatever they're going to announce. Hopefully it's something cool, and hopefully modern Rare proves me wrong about its capabilities as a studio, but for the moment I'll temper my expectations.
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